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Runic Armasaur PM19

Other printings of "Runic Armasaur": M19 #200 PM19 #200p PM19 #200s LCC #256

Card

id75077
artistRandy Vargas
artistIdsd20672ca-0555-4238-a984-fd171d36b247
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank1990
edhrecSaltiness0.44
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextThe Sun Empire's most sacred sites are protected by more than prayers.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}{G}
manaValue3
nameRunic Armasaur
number200s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsLCC, M19, PM19
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePM19
side
signature
sourceProducts{'foil': ['7d309cf3-5b2a-546b-bb7a-2eacc3606ad8']}
subsets
subtypesDinosaur
supertypes
textWhenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
toughness5
typeCreature — Dinosaur
typesCreature
uuid356f5a19-0362-5774-9061-071edd3df958
variationsbcea0405-79df-50e8-846f-6402619d09d3
watermark
setNameCore Set 2019 Promos

Identifiers

id75077
cardKingdomEtchedId
cardKingdomFoilId220705
cardKingdomId
cardsphereFoilId56369
cardsphereId
deckboxId39822
mcmId360976
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida4478549-71f8-50e9-aa35-47f4f87017b5
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId6fac9765-5811-4c45-a872-05a7fbc1a769
scryfallIllustrationId3aa1aa84-cac3-41e3-bf73-366557210028
scryfallOracleId48e8ae59-a234-498e-9dae-bac8d1424ea5
tcgplayerEtchedProductId
tcgplayerProductId170013
uuid356f5a19-0362-5774-9061-071edd3df958

Legalities

id75077
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid356f5a19-0362-5774-9061-071edd3df958
vintageLegal

Purchase URLs

id75077
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4f9e41a619cc21cf
cardmarket
tcgplayerhttps://mtgjson.com/links/507f7339c75a9f21
tcgplayerEtched
uuid356f5a19-0362-5774-9061-071edd3df958

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-07-13Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
2018-07-13Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a card in hand (such as a cycling ability from the Amonkhet block) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.
2018-07-13Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a noncreature, nonland permanent that causes it to become a creature (such as a crew ability of a Vehicle).
2018-07-13Runic Armasaur's ability resolves before the ability that caused it to trigger. Players can cast spells and activate abilities after the triggered ability resolves but before the activated ability that caused it to trigger does.

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