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The Flame of Keld PLST

Other printings of "The Flame of Keld": PLST #DOM-123 DOM #123

Card

id72034
artistLake Hurwitz
artistIds3677c64b-55e6-4a0d-a952-bdbb05531220
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank18322
edhrecSaltiness0.08
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue2
nameThe Flame of Keld
numberDOM-123
originalPrintings
originalReleaseDate2020-09-01
originalText
otherFaceIds
power
printingsDOM, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['2800a616-d844-5f9f-b23c-634aa401c04f', '2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '64143552-b778-5cdb-a29f-af955ef626e8']}
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
toughness
typeEnchantment — Saga
typesEnchantment
uuida6d1bac1-632c-58f6-970b-ef7c12ba4f46
variations
watermark
setNameThe List

Identifiers

id72034
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId238124
cardsphereFoilId
cardsphereId71771
deckboxId53384
mcmId498840
mcmMetaId239419
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id176de3a4-6afc-516b-8830-fb25017c76c3
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId13a55cfb-5893-4650-8c03-1545d793e698
scryfallIllustrationIddaa0b7c9-bf6d-4a17-b779-547439b7373f
scryfallOracleId26b41c78-c5ee-4c50-93be-e3acc35ab355
tcgplayerEtchedProductId
tcgplayerProductId222552
uuida6d1bac1-632c-58f6-970b-ef7c12ba4f46

Legalities

id72034
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuida6d1bac1-632c-58f6-970b-ef7c12ba4f46
vintageLegal

Purchase URLs

id72034
cardKingdomhttps://mtgjson.com/links/a3d67eb5fca78aa2
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/44e553d6a4277e7a
tcgplayerhttps://mtgjson.com/links/7e7d16e214d9c380
tcgplayerEtched
uuida6d1bac1-632c-58f6-970b-ef7c12ba4f46

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-04-27A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
2018-04-27As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
2018-04-27Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
2018-04-27If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.
2018-04-27If damage dealt by a source you control is being divided or assigned among multiple permanents an opponent controls or among an opponent and one or more permanents they control simultaneously, divide the original amount before adding 2. For example, if you attack with a 5/5 red creature with trample and your opponent blocks with a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then modified to 4 and 5, respectively.
2018-04-27If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2018-04-27If multiple replacement effects would modify how damage would be dealt, the player being dealt damage (or the controller of the permanent being dealt damage) chooses the order in which to apply those effects.
2018-04-27Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2018-04-27Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

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