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White Plume Adventurer CLB

Other printings of "White Plume Adventurer": CLB #49 PCLB #49s CLB #558

Card

id18623
artistJoseph Weston
artistIds50365a81-fa9f-4fcf-aa83-6a57c63ad43e
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank2919
edhrecSaltiness0.45
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameWhite Plume Adventurer
number558
originalPrintings
originalReleaseDate
originalTextWhen White Plume Adventurer enters the battlefield, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
otherFaceIds
power3
printingsCLB, PCLB
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCLB
side
signature
sourceProducts{'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'd72b8065-9cc3-531b-a4e6-16edfdec49bf'], 'nonfoil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'd72b8065-9cc3-531b-a4e6-16edfdec49bf']}
subsets
subtypesOrc, Cleric
supertypes
textWhen this creature enters, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
toughness3
typeCreature — Orc Cleric
typesCreature
uuidfd3fb8aa-7755-52e6-adb8-6f7fd53eccb9
variationsd26aa5e3-a966-5330-8ccc-d66b23a6a706
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18623
cardKingdomEtchedId
cardKingdomFoilId261788
cardKingdomId260837
cardsphereFoilId88504
cardsphereId88491
deckboxId65713
mcmId660813
mcmMetaId408296
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id4128f822-b0c3-5873-88ed-c5a5faf0291a
mtgoFoilId
mtgoId
multiverseId569973
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb944490b-4366-46d1-b499-9c3f66c9ba35
scryfallIllustrationId0fe0c4d5-6ae4-4cfc-b36b-99629155da1c
scryfallOracleId51f091a7-9b0b-4362-8e9c-c174752f369b
tcgplayerEtchedProductId
tcgplayerProductId272542
uuidfd3fb8aa-7755-52e6-adb8-6f7fd53eccb9

Legalities

id18623
alchemy
brawl
commanderLegal
duelBanned
future
gladiator
historic
legacyBanned
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidfd3fb8aa-7755-52e6-adb8-6f7fd53eccb9
vintageLegal

Purchase URLs

id18623
cardKingdomhttps://mtgjson.com/links/e11c74a956295c6e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/55bfaaad2b31df53
cardmarkethttps://mtgjson.com/links/d126ac6523c88a5d
tcgplayerhttps://mtgjson.com/links/ca3855f8a62eb91c
tcgplayerEtched
uuidfd3fb8aa-7755-52e6-adb8-6f7fd53eccb9

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchAventurière du Plumet blancCréature — orque et clercQuand l'Aventurière du Plumet blanc arrive sur le champ de bataille, vous prenez l'initiative.
Au début de l'entretien de chaque adversaire, dégagez une créature que vous contrôlez. Si vous avez terminé un donjon, dégagez toutes les créatures que vous contrôlez à la place.
570081
GermanWeißfeder-AbenteurerinKreatur — Ork, KlerikerWenn die Weißfeder-Abenteurerin ins Spiel kommt, übernimmst du die Initiative.
Zu Beginn des Versorgungssegments jedes Gegners enttappst du eine Kreatur, die du kontrollierst. Falls du ein Gewölbe absolviert hast, enttappst du stattdessen alle Kreaturen, die du kontrollierst.
570027
Japanese白羽山の冒険者クリーチャー — オーク・クレリック白羽山の冒険者が戦場に出たとき、あなたはイニシアチブを得る。
各対戦相手のアップキープの開始時に、あなたがコントロールしているクリーチャー1体をアンタップする。あなたがダンジョンを踏破したことがあるなら、あなたがコントロールしているすべてのクリーチャーをアンタップする。
570135

Rulings

datetext
2022-06-10A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
2022-06-10If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
2022-06-10If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
2022-06-10If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
2022-06-10In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
2022-06-10Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
2022-06-10Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
2022-06-10The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
2022-06-10There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
2022-06-10You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

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