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White Plume Adventurer CLB

Other printings of "White Plume Adventurer": CLB #49 PCLB #49s CLB #558

Card

id18093
artistJoseph Weston
artistIds50365a81-fa9f-4fcf-aa83-6a57c63ad43e
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank2919
edhrecSaltiness0.45
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameWhite Plume Adventurer
number49
originalPrintings
originalReleaseDate
originalTextWhen White Plume Adventurer enters the battlefield, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
otherFaceIds
power3
printingsCLB, PCLB
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCLB
side
signature
sourceProducts{'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b'], 'nonfoil': ['c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b']}
subsets
subtypesOrc, Cleric
supertypes
textWhen this creature enters, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
toughness3
typeCreature — Orc Cleric
typesCreature
uuidd26aa5e3-a966-5330-8ccc-d66b23a6a706
variationsfd3fb8aa-7755-52e6-adb8-6f7fd53eccb9
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18093
cardKingdomEtchedId
cardKingdomFoilId261406
cardKingdomId260748
cardsphereFoilId
cardsphereId88646
deckboxId65204
mcmId658453
mcmMetaId408296
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id75ddd345-70dd-5416-b86a-4029a1d8e975
mtgoFoilId
mtgoId100096
multiverseId562932
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb256ddc8-8b12-434c-a610-1a872e948f2f
scryfallIllustrationId0fe0c4d5-6ae4-4cfc-b36b-99629155da1c
scryfallOracleId51f091a7-9b0b-4362-8e9c-c174752f369b
tcgplayerEtchedProductId
tcgplayerProductId272541
uuidd26aa5e3-a966-5330-8ccc-d66b23a6a706

Legalities

id18093
alchemy
brawl
commanderLegal
duelBanned
future
gladiator
historic
legacyBanned
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidd26aa5e3-a966-5330-8ccc-d66b23a6a706
vintageLegal

Purchase URLs

id18093
cardKingdomhttps://mtgjson.com/links/8125b84359180308
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/eb1e645224b4d7bc
cardmarkethttps://mtgjson.com/links/baa6e851aa543aca
tcgplayerhttps://mtgjson.com/links/ffbe65595fa4f692
tcgplayerEtched
uuidd26aa5e3-a966-5330-8ccc-d66b23a6a706

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified白羽山冒险家生物 — 半兽人/僧侣当白羽山冒险家进战场时,你掌握先制。
在每位对手的维持开始时,重置一个由你操控的生物。如果你完成过地城,则改为重置所有由你操控的生物。
566172
Chinese Traditional白羽山冒險家生物 ~半獸人/僧侶當白羽山冒險家進戰場時,你掌握先制。
在每位對手的維持開始時,重置一個由你操控的生物。如果你完成過地城,則改為重置所有由你操控的生物。
566532
FrenchAventurière du Plumet blancCréature — orque et clercQuand l'Aventurière du Plumet blanc arrive sur le champ de bataille, vous prenez l'initiative.
Au début de l'entretien de chaque adversaire, dégagez une créature que vous contrôlez. Si vous avez terminé un donjon, dégagez toutes les créatures que vous contrôlez à la place.
564012
GermanWeißfeder-AbenteurerinKreatur — Ork, KlerikerWenn die Weißfeder-Abenteurerin ins Spiel kommt, übernimmst du die Initiative.
Zu Beginn des Versorgungssegments jedes Gegners enttappst du eine Kreatur, die du kontrollierst. Falls du ein Gewölbe absolviert hast, enttappst du stattdessen alle Kreaturen, die du kontrollierst.
563292
ItalianAvventuriera di Piuma BiancaCreatura — Chierico OrcoQuando l'Avventuriera di Piuma Bianca entra nel campo di battaglia, prendi l'iniziativa.
All'inizio del mantenimento di ogni avversario, STAPpi una creatura che controlli. Se hai completato un dungeon, invece STAPpi tutte le creature che controlli.
564372
Japanese白羽山の冒険者クリーチャー — オーク・クレリック白羽山の冒険者が戦場に出たとき、あなたはイニシアチブを得る。
各対戦相手のアップキープの開始時に、あなたがコントロールしているクリーチャー1体をアンタップする。あなたがダンジョンを踏破したことがあるなら、代わりにあなたがコントロールしているすべてのクリーチャーをアンタップする。
564732
Korean화이트 플룸 모험가생물 — 오크 성직자화이트 플룸 모험가가 전장에 들어올 때, 당신이 이니셔티브를 차지한다.
각 상대의 유지단 시작에, 당신이 조종하는 생물 한 개를 언탭한다. 당신이 던전을 완료했다면, 대신 당신이 조종하는 모든 생물들을 언탭한다.
565092
Portuguese (Brazil)Aventureira da Pluma BrancaCriatura — Orc ClérigoQuando Aventureira da Pluma Branca entra no campo de batalha, você assume a dianteira.
No início da manutenção de cada oponente, desvire uma criatura que você controla. Se você tiver completado uma masmorra, em vez disso, desvire todas as criaturas que você controla.
565452
RussianИсследовательница БелодымьяСущество — Орк СвященникКогда Исследовательница Белодымья выходит на поле битвы, вы получаете инициативу.
В начале шага поддержки каждого оппонента разверните существо под вашим контролем. Если вы прошли подземелье, вместо этого разверните все существа под вашим контролем.
565812
SpanishAventurera de la Columna BlancaCriatura — Clérigo orcoCuando la Aventurera de la Columna Blanca entre al campo de batalla, tomas la iniciativa.
Al comienzo del mantenimiento de cada oponente, endereza una criatura que controlas. Si completaste una mazmorra, en vez de eso, endereza todas las criaturas que controlas.
563652

Rulings

datetext
2022-06-10A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
2022-06-10If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
2022-06-10If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
2022-06-10If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
2022-06-10In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
2022-06-10Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
2022-06-10Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
2022-06-10The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
2022-06-10There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
2022-06-10You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

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