Other printings of "White Plume Adventurer": CLB #49 PCLB #49s CLB #558
| id | 18093 |
|---|---|
| artist | Joseph Weston |
| artistIds | 50365a81-fa9f-4fcf-aa83-6a57c63ad43e |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 2919 |
| edhrecSaltiness | 0.45 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{W} |
| manaValue | 3 |
| name | White Plume Adventurer |
| number | 49 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When White Plume Adventurer enters the battlefield, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. |
| otherFaceIds | |
| power | 3 |
| printings | CLB, PCLB |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | CLB |
| side | |
| signature | |
| sourceProducts | {'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b'], 'nonfoil': ['c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b']} |
| subsets | |
| subtypes | Orc, Cleric |
| supertypes | |
| text | When this creature enters, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead. |
| toughness | 3 |
| type | Creature — Orc Cleric |
| types | Creature |
| uuid | d26aa5e3-a966-5330-8ccc-d66b23a6a706 |
| variations | fd3fb8aa-7755-52e6-adb8-6f7fd53eccb9 |
| watermark | |
| setName | Commander Legends: Battle for Baldur's Gate |
| id | 18093 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 261406 |
| cardKingdomId | 260748 |
| cardsphereFoilId | |
| cardsphereId | 88646 |
| deckboxId | 65204 |
| mcmId | 658453 |
| mcmMetaId | 408296 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 75ddd345-70dd-5416-b86a-4029a1d8e975 |
| mtgoFoilId | |
| mtgoId | 100096 |
| multiverseId | 562932 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | b256ddc8-8b12-434c-a610-1a872e948f2f |
| scryfallIllustrationId | 0fe0c4d5-6ae4-4cfc-b36b-99629155da1c |
| scryfallOracleId | 51f091a7-9b0b-4362-8e9c-c174752f369b |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 272541 |
| uuid | d26aa5e3-a966-5330-8ccc-d66b23a6a706 |
| id | 18093 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Banned |
| future | |
| gladiator | |
| historic | |
| legacy | Banned |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | d26aa5e3-a966-5330-8ccc-d66b23a6a706 |
| vintage | Legal |
| id | 18093 |
|---|---|
| cardKingdom | https://mtgjson.com/links/8125b84359180308 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/eb1e645224b4d7bc |
| cardmarket | https://mtgjson.com/links/baa6e851aa543aca |
| tcgplayer | https://mtgjson.com/links/ffbe65595fa4f692 |
| tcgplayerEtched | |
| uuid | d26aa5e3-a966-5330-8ccc-d66b23a6a706 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 白羽山冒险家 | 生物 — 半兽人/僧侣 | 当白羽山冒险家进战场时,你掌握先制。 在每位对手的维持开始时,重置一个由你操控的生物。如果你完成过地城,则改为重置所有由你操控的生物。 | 566172 | ||
| Chinese Traditional | 白羽山冒險家 | 生物 ~半獸人/僧侶 | 當白羽山冒險家進戰場時,你掌握先制。 在每位對手的維持開始時,重置一個由你操控的生物。如果你完成過地城,則改為重置所有由你操控的生物。 | 566532 | ||
| French | Aventurière du Plumet blanc | Créature — orque et clerc | Quand l'Aventurière du Plumet blanc arrive sur le champ de bataille, vous prenez l'initiative. Au début de l'entretien de chaque adversaire, dégagez une créature que vous contrôlez. Si vous avez terminé un donjon, dégagez toutes les créatures que vous contrôlez à la place. | 564012 | ||
| German | Weißfeder-Abenteurerin | Kreatur — Ork, Kleriker | Wenn die Weißfeder-Abenteurerin ins Spiel kommt, übernimmst du die Initiative. Zu Beginn des Versorgungssegments jedes Gegners enttappst du eine Kreatur, die du kontrollierst. Falls du ein Gewölbe absolviert hast, enttappst du stattdessen alle Kreaturen, die du kontrollierst. | 563292 | ||
| Italian | Avventuriera di Piuma Bianca | Creatura — Chierico Orco | Quando l'Avventuriera di Piuma Bianca entra nel campo di battaglia, prendi l'iniziativa. All'inizio del mantenimento di ogni avversario, STAPpi una creatura che controlli. Se hai completato un dungeon, invece STAPpi tutte le creature che controlli. | 564372 | ||
| Japanese | 白羽山の冒険者 | クリーチャー — オーク・クレリック | 白羽山の冒険者が戦場に出たとき、あなたはイニシアチブを得る。 各対戦相手のアップキープの開始時に、あなたがコントロールしているクリーチャー1体をアンタップする。あなたがダンジョンを踏破したことがあるなら、代わりにあなたがコントロールしているすべてのクリーチャーをアンタップする。 | 564732 | ||
| Korean | 화이트 플룸 모험가 | 생물 — 오크 성직자 | 화이트 플룸 모험가가 전장에 들어올 때, 당신이 이니셔티브를 차지한다. 각 상대의 유지단 시작에, 당신이 조종하는 생물 한 개를 언탭한다. 당신이 던전을 완료했다면, 대신 당신이 조종하는 모든 생물들을 언탭한다. | 565092 | ||
| Portuguese (Brazil) | Aventureira da Pluma Branca | Criatura — Orc Clérigo | Quando Aventureira da Pluma Branca entra no campo de batalha, você assume a dianteira. No início da manutenção de cada oponente, desvire uma criatura que você controla. Se você tiver completado uma masmorra, em vez disso, desvire todas as criaturas que você controla. | 565452 | ||
| Russian | Исследовательница Белодымья | Существо — Орк Священник | Когда Исследовательница Белодымья выходит на поле битвы, вы получаете инициативу. В начале шага поддержки каждого оппонента разверните существо под вашим контролем. Если вы прошли подземелье, вместо этого разверните все существа под вашим контролем. | 565812 | ||
| Spanish | Aventurera de la Columna Blanca | Criatura — Clérigo orco | Cuando la Aventurera de la Columna Blanca entre al campo de batalla, tomas la iniciativa. Al comienzo del mantenimiento de cada oponente, endereza una criatura que controlas. Si completaste una mazmorra, en vez de eso, endereza todas las criaturas que controlas. | 563652 |
| date | text |
|---|---|
| 2022-06-10 | A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations. |
| 2022-06-10 | If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative. |
| 2022-06-10 | If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room). |
| 2022-06-10 | If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon. |
| 2022-06-10 | In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again. |
| 2022-06-10 | Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it. |
| 2022-06-10 | Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity. |
| 2022-06-10 | The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits. |
| 2022-06-10 | There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative. |
| 2022-06-10 | You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity. |
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