Other printings of "Scurry Oak": PLST #MH2-172 MH2 #172 J21 #633
| id | 53336 |
|---|---|
| artist | Mark Zug |
| artistIds | 48e2b98c-5467-4671-bd42-4c3746115117 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 2086 |
| edhrecSaltiness | 0.52 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Evolve |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{G} |
| manaValue | 3 |
| name | Scurry Oak |
| number | 172 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token. |
| otherFaceIds | |
| power | 1 |
| printings | J21, MH2, PLST |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | MH2 |
| side | |
| signature | |
| sourceProducts | {'foil': ['16d143d9-e957-54bc-8344-87a7ed85666d', '1fc1a634-d083-59eb-8194-2e6da14e912e', 'ad26d972-c187-5109-ba88-301a89762c34'], 'nonfoil': ['1fc1a634-d083-59eb-8194-2e6da14e912e', 'ad26d972-c187-5109-ba88-301a89762c34']} |
| subsets | |
| subtypes | Treefolk |
| supertypes | |
| text | Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token. |
| toughness | 2 |
| type | Creature — Treefolk |
| types | Creature |
| uuid | 4a592365-8d77-51d4-92ce-0d260b655c5f |
| variations | |
| watermark | |
| setName | Modern Horizons 2 |
| id | 53336 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 246887 |
| cardKingdomId | 246222 |
| cardsphereFoilId | 77612 |
| cardsphereId | 77556 |
| deckboxId | 57466 |
| mcmId | 566182 |
| mcmMetaId | 341460 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | c4918f9f-c41c-5de5-a23c-aa29f2f2ddf2 |
| mtgoFoilId | |
| mtgoId | 90721 |
| multiverseId | 522248 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 0fb48c2e-ee0f-4fae-9c22-247870c10d5b |
| scryfallIllustrationId | d22e2d35-1696-4a22-ac81-c0299ed357ce |
| scryfallOracleId | eee6c02b-7d6a-4445-ad27-8b03176147d4 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 239695 |
| uuid | 4a592365-8d77-51d4-92ce-0d260b655c5f |
| id | 53336 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 4a592365-8d77-51d4-92ce-0d260b655c5f |
| vintage | Legal |
| id | 53336 |
|---|---|
| cardKingdom | https://mtgjson.com/links/3edccd82c75553af |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/3f2b989edf75ee6d |
| cardmarket | https://mtgjson.com/links/533e0cb71a820941 |
| tcgplayer | https://mtgjson.com/links/b9d9760241c57fa4 |
| tcgplayerEtched | |
| uuid | 4a592365-8d77-51d4-92ce-0d260b655c5f |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 繁声橡树 | 生物 ~树妖 | 进化(每当一个生物在你的操控下进战场时,若该生物的力量或防御力大于此生物,则在后者上放置一个+1/+1指示物。) 每当在繁声橡树上放置一个或数个+1/+1指示物时,你可以派出一个1/1绿色松鼠衍生生物。 | 524597 | ||
| Chinese Traditional | 繁聲橡樹 | 生物 ~樹妖 | 進化(每當一個生物在你的操控下進戰場時,若該生物的力量或防禦力大於此生物,則在後者上放置一個+1/+1指示物。) 每當在繁聲橡樹上放置一個或數個+1/+1指示物時,你可以派出一個1/1綠色松鼠衍生生物。 | 524858 | ||
| French | Chêne de course | Créature : sylvin | Évolution (À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, si sa force ou son endurance est supérieure à celle de cette créature, mettez un marqueur +1/+1 sur cette créature.) À chaque fois qu'au moins un marqueur +1/+1 est mis sur le Chêne de course, vous pouvez créer un jeton de créature 1/1 verte Écureuil. | 523031 | ||
| German | Wuselnde Eiche | Kreatur — Baumhirte | Weiterentwicklung (Immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt und falls deren Stärke oder Widerstandskraft höher ist, lege eine +1/+1-Marke auf diese Kreatur.) Immer wenn eine oder mehrere +1/+1-Marken auf die Wuselnde Eiche gelegt werden, kannst du einen 1/1 grünen Eichhörnchen-Kreaturenspielstein erzeugen. | 522509 | ||
| Italian | Quercia Zampettante | Creatura — Silvantropo | Evoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiori di questa creatura, metti un segnalino +1/+1 su questa creatura.) Ogniqualvolta uno o più segnalini +1/+1 vengono messi sulla Quercia Zampettante, puoi creare una pedina creatura Scoiattolo 1/1 verde. | 523292 | ||
| Japanese | 小走り樫 | クリーチャー — ツリーフォーク | 進化(クリーチャー1体があなたのコントロール下で戦場に出るたび、そのクリーチャーのパワーかタフネスがこのクリーチャーよりも大きい場合、このクリーチャーの上に+1/+1カウンター1個を置く。) 小走り樫の上に1個以上の+1/+1カウンターが置かれるたび、あなたは緑の1/1のリス・クリーチャー・トークン1体を生成してもよい。 | 523553 | ||
| Korean | 종종걸음 오크나무 | 생물 — 인목 | 진화 (생물이 당신의 조종하에 전장에 들어올 때마다, 그 생물의 공격력이 이 생물의 공격력보다 높거나 방어력이 이 생물의 방어력보다 높다면, 이 생물에 +1/+1 카운터 한 개를 올려놓는다.) 종종걸음 오크나무에 +1/+1 카운터가 한 개 이상 놓일 때마다, 당신은 1/1 녹색 다람쥐 생물 토큰 한 개를 만들 수 있다. | 523814 | ||
| Portuguese (Brazil) | Carvalho Serelepe | Criatura — Ent | Evoluir (Toda vez que uma criatura entrar no campo de batalha sob seu controle, se ela tiver poder ou resistência maior que a desta criatura, coloque um marcador +1/+1 nesta criatura.) Toda vez que um ou mais marcadores +1/+1 são colocados em Carvalho Serelepe, você pode criar uma ficha de criatura Esquilo verde 1/1. | 524075 | ||
| Russian | Суетливый Дуб | Существо — Лесовик | Эволюция (Каждый раз, когда существо выходит на поле битвы под вашим контролем, если сила или выносливость того существа больше, чем у этого существа, положите один жетон +1/+1 на это существо.) Каждый раз, когда на Суетливый Дуб кладется один или несколько жетонов +1/+1, вы можете создать одну фишку существа 1/1 зеленая Белка. | 524336 | ||
| Spanish | Roble ardillero | Criatura — Pueblo-arbóreo | Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.) Siempre que uno o más contadores +1/+1 se pongan sobre el Roble ardillero, puedes crear una ficha de criatura Ardilla verde 1/1. | 522770 |
| date | text |
|---|---|
| 2021-06-18 | If evolve triggers, the comparison will happen again when the ability tries to resolve. If neither characteristic of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve resolves, use its last known power and toughness to determine whether the creature with evolve gets a +1/+1 counter. |
| 2021-06-18 | If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the comparison will take place each time one of those abilities tries to resolve. For example, if you control a 1/2 creature with evolve and two 2/2 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing. |
| 2021-06-18 | When comparing the characteristics of the two creatures for evolve, you always compare power to power and toughness to toughness. |
| 2021-06-18 | Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither characteristic of the new creature is greater, evolve won't trigger at all. |
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