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Scurry of Gremlins MH3

Other printings of "Scurry of Gremlins": MH3 #203 MH3 #516

Card

id53867
artistBen Wootten
artistIds31cdca96-ecde-4245-bfb6-653929d57d9c
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR, W
colorIndicator
colorsR, W
defense
duelDeck
edhrecRank10394
edhrecSaltiness0.19
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextA whiff of aether brings the horde out of hiding.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}{W}
manaValue4
nameScurry of Gremlins
number203
originalPrintings
originalReleaseDate
originalTextWhen Scurry of Gremlins enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control.
Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.
otherFaceIds
power
printingsMH3
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMH3
side
signature
sourceProducts{'foil': ['1af73395-a2f4-5cd6-b941-afa07b4821a2', 'e8ab70bf-ab6c-51b0-9f3d-690c882d500f'], 'nonfoil': ['79e6854a-4a2e-5236-b546-54597f979c71', 'e8ab70bf-ab6c-51b0-9f3d-690c882d500f']}
subsets
subtypes
supertypes
textWhen this enchantment enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control.
Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.
toughness
typeEnchantment
typesEnchantment
uuid55596b28-3a7e-5f4d-aeee-73186aa23f76
variations217b60de-5c64-5def-a81a-24a556b35d1f
watermark
setNameModern Horizons 3

Identifiers

id53867
cardKingdomEtchedId
cardKingdomFoilId295948
cardKingdomId295860
cardsphereFoilId
cardsphereId121122
deckboxId91513
mcmId759784
mcmMetaId432035
mtgArenaId91054
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idde75bf02-d4e8-5ddf-a9d6-c6d8fae95123
mtgoFoilId
mtgoId126425
multiverseId662355
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId470ce8e9-64b9-403c-bee0-66a4c47ca6d4
scryfallIllustrationId2bc2e2b4-8d09-4d09-9784-413cd309f38b
scryfallOracleIdff24d18d-9c5d-4ffe-846f-a8d568b32724
tcgplayerEtchedProductId
tcgplayerProductId541271
uuid55596b28-3a7e-5f4d-aeee-73186aa23f76

Legalities

id53867
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid55596b28-3a7e-5f4d-aeee-73186aa23f76
vintageLegal

Purchase URLs

id53867
cardKingdomhttps://mtgjson.com/links/82847136f94e416e
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/3da841a2e1ce4983
cardmarkethttps://mtgjson.com/links/50c99b11d9db0b4c
tcgplayerhttps://mtgjson.com/links/45976233c92a1b52
tcgplayerEtched
uuid55596b28-3a7e-5f4d-aeee-73186aa23f76

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified怪灵急袭一阵乙太微风就能令全员倾巢而出。结界当怪灵急袭进战场时,派出两个1/1红色怪灵衍生生物。然后你得到等同于由你操控之生物数量的{E}(能量指示物)。
支付{E}{E}{E}{E}:直到回合结束,由你操控的生物得+1/+0且获得敏捷异能。
664007
FrenchDébandade de gremlinsLa moindre odeur d'Éther fait sortir la horde de sa cachette.EnchantementQuand la Débandade de gremlins arrive sur le champ de bataille, créez deux jetons de créature 1/1 rouge Gremlin. Puis vous gagnez un nombre de {E} (marqueurs « énergie ») égal au nombre de créatures que vous contrôlez.
Payez {E}{E}{E}{E} : Les créatures que vous contrôlez gagnent +1/+0 et acquièrent la célérité jusqu'à la fin du tour.
663063
GermanGremlin-WuseleiEin Hauch von Äther lockt die Horde herbei.VerzauberungWenn die Gremlin-Wuselei ins Spiel kommt, erzeuge zwei 1/1 rote Gremlin-Kreaturenspielsteine. Dann erhältst du so viele {E} (Energiemarken), wie du Kreaturen kontrollierst.
Bezahle {E}{E}{E}{E}: Kreaturen, die du kontrollierst, erhalten +1/+0 und Eile bis zum Ende des Zuges.
662591
ItalianFrotta di GremlinUna folata di etere porta l'orda allo scoperto.IncantesimoQuando la Frotta di Gremlin entra nel campo di battaglia, crea due pedine creatura Gremlin 1/1 rosse. Poi ottieni un ammontare di {E} (segnalini energia) pari al numero di creature che controlli.
Paga {E}{E}{E}{E}: Le creature che controlli prendono +1/+0 e hanno rapidità fino alla fine del turno.
663299
Japaneseグレムリンの小走り霊気の微香につられて群れが姿を現す。エンチャントグレムリンの小走りが戦場に出たとき、赤の1/1のグレムリン・クリーチャー・トークン2体を生成する。その後、あなたがコントロールしているクリーチャーの数に等しい個数の{E}(エネルギー・カウンター)を得る。
{E}{E}{E}{E}を支払う:ターン終了時まで、あなたがコントロールしているすべてのクリーチャーは+1/+0の修整を受け速攻を得る。
663535
Portuguese (Brazil)Fuga dos GremlinsUm sopro de éter faz a horda sair de seu esconderijo.EncantamentoQuando Fuga dos Gremlins entrar no campo de batalha, crie duas fichas de criatura Gremlin vermelha 1/1. Em seguida, você recebe uma quantidade de {E} (marcadores de energia) igual ao número de criaturas que você controla.
Pague {E}{E}{E}{E}: As criaturas que você controla recebem +1/+0 e ganham ímpeto até o final do turno.
663771
SpanishTropa de gremlinsEl más ligero aroma a éter hará que la horda salga de su escondite.EncantamientoCuando la Tropa de gremlins entre al campo de batalla, crea dos fichas de criatura Gremlin rojas 1/1. Luego, obtienes una cantidad de {E} (contadores de energía) igual a la cantidad de criaturas que controlas.
Pagar {E}{E}{E}{E}: Las criaturas que controlas obtienen +1/+0 y ganan la habilidad de prisa hasta el final del turno.
662827

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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