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Scytheclaw C15

Other printings of "Scytheclaw": C15 #53 ZNC #118 PZ1 #127 MOC #375 CMM #408 CMM #615

Card

id14679
artistJames Paick
artistIds1a7be0a2-d8ac-45c7-b0a0-eb0886f47b5f
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank6367
edhrecSaltiness0.93
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip, Living weapon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}
manaValue5
nameScytheclaw
number53
originalPrintings
originalReleaseDate
originalTextLiving weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)Equipped creature gets +1/+1.Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.Equip {3}
otherFaceIds
power
printingsC15, CMM, MOC, PZ1, ZNC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeC15
side
signature
sourceProducts{'nonfoil': ['62c91fc6-5042-5941-a15e-de960f5a67d0']}
subsets
subtypesEquipment
supertypes
textLiving weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3}
toughness
typeArtifact — Equipment
typesArtifact
uuidc48972aa-e2f9-5696-bdfa-c82fee4808c5
variations
watermark
setNameCommander 2015

Identifiers

id14679
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId203330
cardsphereFoilId
cardsphereId10503
deckboxId30233
mcmId285735
mcmMetaId221046
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3e6ae1ca-23cb-58b9-ba51-6ce584ffc3c5
mtgoFoilId
mtgoId
multiverseId405368
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4a6e8004-7644-4694-8719-f9a36f9804f0
scryfallIllustrationId9a8e314f-775d-4a03-80a1-0e7e065ab723
scryfallOracleIda75ddd9c-2574-46e9-ac85-58082789ff3e
tcgplayerEtchedProductId
tcgplayerProductId107747
uuidc48972aa-e2f9-5696-bdfa-c82fee4808c5

Legalities

id14679
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidc48972aa-e2f9-5696-bdfa-c82fee4808c5
vintageLegal

Purchase URLs

id14679
cardKingdomhttps://mtgjson.com/links/7317d68b814a809a
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/b652b9c6d7bbd918
tcgplayerhttps://mtgjson.com/links/cdb1d8a6bd879be3
tcgplayerEtched
uuidc48972aa-e2f9-5696-bdfa-c82fee4808c5

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified镰刀爪神器~武具活化武器(当此武具进战场时,将一个0/0黑色病菌衍生生物放进战场,然后将它装备上去。)佩带此武具的生物得+1/+1。每当佩带此武具的生物对任一牌手造成战斗伤害时,该牌手失去一半数量的生命,小数点后进位。佩带{3}405710
FrenchGriffe faucheuseArtefact : équipementArme vivante (Quand cet équipement arrive sur le champ de bataille, mettez sur le champ de bataille un jeton de créature 0/0 noire Germe, puis attachez-lui cet équipement.)La créature équipée gagne +1/+1.À chaque fois que la créature équipée inflige des blessures de combat à un joueur, ce joueur perd la moitié de ses points de vie, arrondie à l'unité supérieure.Équipement {3}406394
GermanSensenkralleArtefakt — AusrüstungLebende Waffe (Wenn diese Ausrüstung ins Spiel kommt, bringe einen 0/0 schwarzen Keim-Kreaturenspielstein ins Spiel und lege sie dann an ihn an.)Die ausgerüstete Kreatur erhält +1/+1.Immer wenn die ausgerüstete Kreatur einem Spieler Kampfschaden zufügt, verliert dieser Spieler die Hälfte seiner Lebenspunkte, aufgerundet.Ausrüsten {3}406052
ItalianFalciartiglioArtefatto — EquipaggiamentoArma vivente (Quando questo Equipaggiamento entra nel campo di battaglia, metti sul campo di battaglia una pedina creatura Microbo 0/0 nera, poi assegnalo ad essa.)La creatura equipaggiata prende +1/+1.Ogniqualvolta la creatura equipaggiata infligge danno da combattimento a un giocatore, quel giocatore perde metà dei suoi punti vita, arrotondati per eccesso.Equipaggiare {3}406736
Japanese鎌爪アーティファクト — 装備品生体武器(この装備品が戦場に出たとき、黒の0/0の細菌・クリーチャー・トークンを1体戦場に出し、その後これをそれにつける。)装備しているクリーチャーは+1/+1の修整を受ける。装備しているクリーチャーがプレイヤー1人に戦闘ダメージを与えるたび、そのプレイヤーは自分のライフの端数を切り上げた半分の点数のライフを失う。装備{3}407078
SpanishGarraguadañaArtefacto — EquipoArma viviente. (Cuando este equipo entre al campo de batalla, pon en el campo de batalla una ficha de criatura Germen negra 0/0 y luego anéxalo a ella.)La criatura equipada obtiene +1/+1.Siempre que la criatura equipada haga daño de combate a un jugador, ese jugador pierde la mitad de sus vidas, redondeando hacia arriba.Equipar {3}.407420

Rulings

datetext
2015-11-04Scytheclaw's triggered ability triggers and resolves after combat damage is dealt. For example, if the Germ token deals 1 combat damage to a player with 10 life, combat damage will reduce that player's life total to 9. Then Scytheclaw's ability will cause the player to lose 5 life, leaving the player at 4.
2020-08-07If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
2020-08-07If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
2020-08-07Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
2020-08-07The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.

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