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Sea Hag // Aquatic Ingress CLB

Other printings of "Sea Hag // Aquatic Ingress": CLB #95 CLB #95

Card

id18143
artistAndrea Piparo
artistIdse8ab9604-1b3c-4bb5-9290-dfb3fd3cf01d
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank14557
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameAquatic Ingress
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{2}{U}
manaValue5
nameSea Hag // Aquatic Ingress
number95
originalPrintings
originalReleaseDate
originalTextUp to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.) // When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn.
otherFaceIds2d344f1d-82fd-5789-848a-742019f84d6b
power
printingsCLB
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCLB
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textUp to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)
toughness
typeInstant — Adventure
typesInstant
uuid994cec17-a263-517d-9b8c-32bf25b3ea6c
variations
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18143
cardKingdomEtchedId
cardKingdomFoilId261459
cardKingdomId260802
cardsphereFoilId
cardsphereId88655
deckboxId65250
mcmId658462
mcmMetaId408305
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id00840e47-c88a-54a7-96cf-2d840e23e111
mtgoFoilId
mtgoId100194
multiverseId562978
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd0f31357-3fd2-4355-acad-05d253a04b4a
scryfallIllustrationIdfd2c8f1b-accd-4ff6-98e4-e167d70df48d
scryfallOracleId788a1d3f-8d73-4ecd-97ac-77906a873cfe
tcgplayerEtchedProductId
tcgplayerProductId272570
uuid994cec17-a263-517d-9b8c-32bf25b3ea6c

Legalities

id18143
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid994cec17-a263-517d-9b8c-32bf25b3ea6c
vintageLegal

Purchase URLs

id18143
cardKingdomhttps://mtgjson.com/links/5e69c3d73ec25e2c
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c570d46fc3ecf160
cardmarkethttps://mtgjson.com/links/71be4d3528912630
tcgplayerhttps://mtgjson.com/links/e6021036cff5a495
tcgplayerEtched
uuid994cec17-a263-517d-9b8c-32bf25b3ea6c

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedSea Hag // 水生入侵水生入侵瞬间~历险至多两个目标生物各得+1/+0直到回合结束,且本回合不能被阻挡。(然后放逐此牌。之后你还可以从放逐区施放该生物。)566218
FrenchSea Hag // Pénétration aquatiquePénétration aquatiqueÉphémère : aventureJusqu'à deux créatures ciblées gagnent chacune +1/+0 jusqu'à la fin du tour et ne peuvent pas être bloquées ce tour-ci. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)564058
GermanSea Hag // Aquatisches EindringenAquatisches EindringenSpontanzauber — AbenteuerBis zu zwei Kreaturen deiner Wahl erhalten +1/+0 bis zum Ende des Zuges und können in diesem Zug nicht geblockt werden. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)563338
ItalianSea Hag // Ingresso AcquaticoIngresso AcquaticoIstantaneo — AvventuraFino a due creature bersaglio prendono +1/+0 fino alla fine del turno e non possono essere bloccate in questo turno. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)564418
JapaneseSea Hag // 水(みず)からの侵(しん)入(にゅう)水(みず)からの侵(しん)入(にゅう)インスタント ― 出来事クリーチャー最大2体を対象とする。ターン終了時まで、それらは+1/+0の修整を受け、このターン、ブロックされない。(その後、これを追放する。後で追放領域からこのクリーチャーを唱えてもよい。)564778
Portuguese (Brazil)Sea Hag // Entrada AquáticaEntrada AquáticaMágica instantânea — AventuraCada uma de até duas criaturas alvo recebe +1/+0 até o final do turno e não pode ser bloqueada neste turno. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)565498
SpanishSea Hag // Inmersión acuáticaInmersión acuáticaInstantáneo — AventuraHasta dos criaturas objetivo obtienen +1/+0 cada una hasta el final del turno y no pueden ser bloqueadas este turno. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)563698

Rulings

datetext
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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