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Secret Arcade // Dusty Parlor DSC

Other printings of "Secret Arcade // Dusty Parlor": DSC #10 DSC #10

Card

id28420
artistArthur Yuan
artistIds0c066852-6fdb-42d0-aab9-db4038850da0
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank4628
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameDusty Parlor
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue8
nameSecret Arcade // Dusty Parlor
number10
originalPrintings
originalReleaseDate
originalTextNonland permanents you control and permanent spells you control are enchantments in addition to their other types. // Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
otherFaceIds04c3c96a-124b-5c96-a1cd-83dc18cc16b5
power
printingsDSC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeDSC
sideb
signature
sourceProducts
subsets
subtypesRoom
supertypes
textWhenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
toughness
typeEnchantment — Room
typesEnchantment
uuid8ef24174-196e-5a7c-82ec-7d8c89bf8d3d
variations
watermark
setNameDuskmourn: House of Horror Commander

Identifiers

id28420
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId301872
cardsphereFoilId
cardsphereId126607
deckboxId94692
mcmId787909
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1ad4a558-cf88-5fd4-af56-6c0ca548b5e6
mtgoFoilId
mtgoId131341
multiverseId675605
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdfe050c16-9be5-42ef-988f-0531a8bb2352
scryfallIllustrationIda2055218-4821-4f14-9e97-f77cdd34cbe5
scryfallOracleIdc8abde48-a07a-42a0-a43b-c357e6d9cad4
tcgplayerEtchedProductId
tcgplayerProductId578984
uuid8ef24174-196e-5a7c-82ec-7d8c89bf8d3d

Legalities

id28420
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid8ef24174-196e-5a7c-82ec-7d8c89bf8d3d
vintageLegal

Purchase URLs

id28420
cardKingdomhttps://mtgjson.com/links/215e82c5d275bcec
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/25fc2766055a4a46
tcgplayerEtched
uuid8ef24174-196e-5a7c-82ec-7d8c89bf8d3d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchSecret Arcade // Dusty Parlor // Secret Arcade // Dusty ParlorSecret Arcade // Dusty ParlorEnchantement — piècePetit salon poussiéreux
o2oW
Ciblez jusqu'à une créature. À chaque fois que vous lancez un sort d'enchantement, mettez un nombre de marqueurs +1/+1 sur elle égal à la valeur de mana de ce sort.
675701
GermanSecret Arcade // Dusty Parlor // Secret Arcade // Dusty ParlorSecret Arcade // Dusty ParlorVerzauberung — RaumStaubige Stube
o2oW
Immer wenn du einen Verzauberungszauber wirkst, lege so viele +1/+1-Marken auf bis zu eine Kreatur deiner Wahl, wie der Manabetrag jenes Zauberspruchs beträgt.
675637
ItalianSecret Arcade // Dusty Parlor // Secret Arcade // Dusty ParlorSecret Arcade // Dusty ParlorIncantesimo — StanzaSalotto Polveroso
o2oW
Ogniqualvolta lanci una magia incantesimo, scegli fino a una creatura bersaglio e metti un numero di segnalini +1/+1 pari al valore di mana di quella magia su di essa.
675733
JapaneseSecret Arcade // Dusty Parlor // Secret Arcade // Dusty ParlorSecret Arcade // Dusty Parlorエンチャント — 部屋埃(ほこり)被(かぶ)った応(おう)接(せつ)室(しつ)
o2oW
あなたがエンチャント・呪文1つを唱えるたび、クリーチャー最大1体を対象とする。それの上にその呪文のマナ総量に等しい個数の+1/+1カウンターを置く。
675765
SpanishSecret Arcade // Dusty Parlor // Secret Arcade // Dusty ParlorSecret Arcade // Dusty ParlorEncantamiento — SalaSalón polvoriento
o2oW
Siempre que lances un hechizo de encantamiento, pon una cantidad de contadores +1/+1 igual al valor de maná de ese hechizo sobre hasta una criatura objetivo.
675669

Rulings

datetext
2024-09-20An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
2024-09-20An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
2024-09-20Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
2024-09-20Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
2024-09-20Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
2024-09-20If a Room enters from any zone other than the stack, it will enter with both halves locked.
2024-09-20If a spell has {X} in its mana cost, use the value chosen for X when determining that spell's mana value.
2024-09-20If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
2024-09-20If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
2024-09-20If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
2024-09-20If no creatures have died in a turn by the time that turn's end step begins, Séance Board's first ability won't trigger at all. Causing a creature to die during the end step won't cause the ability to trigger.
2024-09-20Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
2024-09-20Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
2024-09-20Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
2024-09-20Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
2024-09-20To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
2024-09-20While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
2024-09-20While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

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