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Secrets of the Golden City PLST

Other printings of "Secrets of the Golden City": PLST #RIX-52 RIX #52

Card

id70851
artistJason Felix
artistIdsaf42a44c-8ec3-47a7-9047-5d29ddad186d
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank12647
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextStolen knowledge can never be stolen back.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAscend
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}{U}
manaValue3
nameSecrets of the Golden City
numberRIX-52
originalPrintings
originalReleaseDate2019-11-07
originalText
otherFaceIds
power
printingsPLST, RIX
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['82697abd-23fa-5ab8-8fd4-c835c77bdc7c', 'abb81fe0-95ce-5abf-b4a3-a09beea5732b', 'cbd26a74-d0fd-5a8e-8f28-61f759dc3675']}
subsets
subtypes
supertypes
textAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Draw two cards. If you have the city's blessing, draw three cards instead.
toughness
typeSorcery
typesSorcery
uuid4d40049f-7f1e-5c41-9a60-1a384108b074
variations
watermark
setNameThe List

Identifiers

id70851
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId228697
cardsphereFoilId
cardsphereId64515
deckboxId47360
mcmId417756
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1896f83a-13bd-5454-8580-5702810908c8
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2a08f978-380c-4443-bbb8-3eb8ad2f513a
scryfallIllustrationIdf903f429-85e1-463f-90e9-e9552eb1b1b6
scryfallOracleIdc0dda0d0-1fae-4777-ba86-9fe7990bf3a8
tcgplayerEtchedProductId
tcgplayerProductId204148
uuid4d40049f-7f1e-5c41-9a60-1a384108b074

Legalities

id70851
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid4d40049f-7f1e-5c41-9a60-1a384108b074
vintageLegal

Purchase URLs

id70851
cardKingdomhttps://mtgjson.com/links/924da2bd9e38933e
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/ff2b67a32696d195
tcgplayerEtched
uuid4d40049f-7f1e-5c41-9a60-1a384108b074

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.
2018-01-19If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.
2018-01-19If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.
2018-01-19If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.
2018-01-19Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.

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