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Selesnya Charm C13

Other printings of "Selesnya Charm": GK1 #117 CMA #192 RTR #194 C13 #211 PIO #240

Card

id14144
artistZoltan Boros
artistIds1885e6cb-c827-4896-994e-3d0a027d602f
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG, W
colorIndicator
colorsG, W
defense
duelDeck
edhrecRank8598
edhrecSaltiness0.18
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{G}{W}
manaValue2
nameSelesnya Charm
number211
originalPrintings
originalReleaseDate
originalTextChoose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.
otherFaceIds
power
printingsC13, CMA, GK1, PIO, RTR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeC13
side
signature
sourceProducts{'nonfoil': ['16ba9bf4-c275-5df9-b08f-806223a2647b']}
subsets
subtypes
supertypes
textChoose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.
toughness
typeInstant
typesInstant
uuidc0a4a30e-e3b1-5b26-91fb-96cc3c60a9ac
variations
watermark
setNameCommander 2013

Identifiers

id14144
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId191994
cardsphereFoilId
cardsphereId9765
deckboxId22135
mcmId264939
mcmMetaId206441
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0bb32295-ce9f-5c02-842b-4fbbdd623734
mtgoFoilId51263
mtgoId51262
multiverseId376489
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5b01cfcd-fb1c-4f36-9cb7-79afabcdd766
scryfallIllustrationIdd555af8f-8824-40eb-9190-9a96060bb139
scryfallOracleIda1a49639-bcc4-4522-8862-c9fb13d40880
tcgplayerEtchedProductId
tcgplayerProductId72255
uuidc0a4a30e-e3b1-5b26-91fb-96cc3c60a9ac

Legalities

id14144
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidc0a4a30e-e3b1-5b26-91fb-96cc3c60a9ac
vintageLegal

Purchase URLs

id14144
cardKingdomhttps://mtgjson.com/links/2d5f2358a85d9d9e
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/678dd00cc3a7d0ce
tcgplayerhttps://mtgjson.com/links/2293bbdb8ddb08ff
tcgplayerEtched
uuidc0a4a30e-e3b1-5b26-91fb-96cc3c60a9ac

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchCharme de SelesnyaÉphémèreChoisissez l'un — Une créature ciblée gagne +2/+2 et acquiert le piétinement jusqu'à la fin du tour ; ou exilez une créature ciblée de force supérieure ou égale à 5 ; ou mettez sur le champ de bataille un jeton de créature 2/2 blanche Chevalier avec la vigilance.377201
GermanSelesnija-AmulettSpontanzauberBestimme eines — Bis zum Ende des Zuges erhält eine Kreatur deiner Wahl +2/+2 und verursacht Trampelschaden; oder schicke eine Kreatur deiner Wahl mit Stärke 5 oder mehr ins Exil; oder bringe einen 2/2 weißen Ritter-Kreaturenspielstein mit Wachsamkeit ins Spiel.376845
ItalianTalismano di SelesnyaIstantaneoScegli uno — Una creatura bersaglio prende +2/+2 e ha travolgere fino alla fine del turno; oppure esilia una creatura bersaglio con forza pari o superiore a 5; oppure metti sul campo di battaglia una pedina creatura Cavaliere 2/2 bianca con cautela.377557
Japaneseセレズニアの魔除けインスタント以下の3つから1つを選ぶ。「クリーチャー1体を対象とする。それはターン終了時まで+2/+2の修整を受けるとともにトランプルを得る。」「パワーが5以上のクリーチャー1体を対象とし、それを追放する。」「警戒を持つ白の2/2の騎士・クリーチャー・トークンを1体戦場に出す。」377913
SpanishAmuleto selesnyaInstantáneoElige uno: La criatura objetivo obtiene +2/+2 y gana la habilidad de arrollar hasta el final del turno; o exilia la criatura objetivo con fuerza de 5 o más; o pon en el campo de batalla una ficha de criatura Caballero blanca 2/2 con la habilidad de vigilancia.378269

Rulings

No rulings available.

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