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Selkie Hedge-Mage DCI

Other printings of "Selkie Hedge-Mage": DCI #20 EVE #158 PRM #32549

Card

id23774
artistBrandon Kitkouski
artistIds0330b5e8-2cf0-4ecb-8fd7-e20a18bdeb20
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG, U
colorIndicator
colorsG, U
defense
duelDeck
edhrecRank24786
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G/U}
manaValue3
nameSelkie Hedge-Mage
number20
originalPrintings
originalReleaseDate2008-08-15
originalText
otherFaceIds
power2
printingsDCI, EVE, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeDCI
side
signature
sourceProducts
subsets
subtypesMerfolk, Wizard
supertypes
textWhen this creature enters, if you control two or more Forests, you may gain 3 life.
When this creature enters, if you control two or more Islands, you may return target tapped creature to its owner's hand.
toughness2
typeCreature — Merfolk Wizard
typesCreature
uuid525151dc-2753-5da9-b9bc-bc831e6815c8
variations
watermarkdci
setNameDCI Promos

Identifiers

id23774
cardKingdomEtchedId
cardKingdomFoilId126153
cardKingdomId
cardsphereFoilId47038
cardsphereId
deckboxId22941
mcmId19773
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcc96e9f6-77fe-5a55-b222-66fbd3cad3bd
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc879bd30-2209-4409-9e4d-3d65565ceddf
scryfallIllustrationIdcdc45a49-7cb5-4e60-9218-1a7f3356d434
scryfallOracleId1f1c369a-3209-405b-9880-0e10b86e5698
tcgplayerEtchedProductId
tcgplayerProductId38208
uuid525151dc-2753-5da9-b9bc-bc831e6815c8

Legalities

id23774
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid525151dc-2753-5da9-b9bc-bc831e6815c8
vintageLegal

Purchase URLs

id23774
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/90dbdeb507d3be4e
cardmarket
tcgplayerhttps://mtgjson.com/links/e3ae679d0f876613
tcgplayerEtched
uuid525151dc-2753-5da9-b9bc-bc831e6815c8

Foreign Data (per language)

No foreign data.

Rulings

datetext
2008-08-01Both abilities are optional; you choose whether to use them when they resolve. If an ability has a target, you must choose a target even if you don't plan to use the ability.
2008-08-01Both abilities trigger at the same time. You can put them on the stack in any order.
2008-08-01Each of the triggered abilities has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless you control two or more lands of the appropriate land type when the Hedge-Mage enters, and (2) the ability will do nothing if you don't control two or more lands of the appropriate land type by the time it resolves.
2008-08-01Each of the triggered abilities look at your lands individually. This means that if you only control two dual-lands of the appropriate types, both of the abilities will trigger.

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