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Sengir, the Dark Baron CMR

Other printings of "Sengir, the Dark Baron": CMR #149 CMR #568 CMR #722 PRM #86260 PRM #86358

Card

id22309
artistPete Venters
artistIdsd54c4a1a-c0c5-4834-84db-125d341f3ad8
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank9437
edhrecSaltiness0.43
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Partner
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{4}{B}{B}
manaValue6
nameSengir, the Dark Baron
number722
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power4
printingsCMR, PRM
promoTypesprerelease
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCMR
side
signature
sourceProducts
subsets
subtypesVampire, Noble
supertypesLegendary
textFlying
Whenever another creature dies, put two +1/+1 counters on Sengir.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner (You can have two commanders if both have partner.)
toughness4
typeLegendary Creature — Vampire Noble
typesCreature
uuid3bf1d039-6a10-53db-a78f-74326fed49e5
variations738e4e5c-64ca-5eed-9394-a48916e3de8e, e511d4fa-81ee-5879-a9fd-fe2217aba7b3
watermark
setNameCommander Legends

Identifiers

id22309
cardKingdomEtchedId
cardKingdomFoilId238731
cardKingdomId
cardsphereFoilId72585
cardsphereId
deckboxId54396
mcmId492934
mcmMetaId314709
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida56625fa-eee3-52ef-a422-cda7d9004b81
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId24d6256a-42b5-40f8-92e6-878d7002768f
scryfallIllustrationIdef6fec51-3b08-4490-80ea-ac0c2b8b4db4
scryfallOracleIdf49f84f9-616e-495b-8d87-4de7941f230e
tcgplayerEtchedProductId
tcgplayerProductId227883
uuid3bf1d039-6a10-53db-a78f-74326fed49e5

Legalities

id22309
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid3bf1d039-6a10-53db-a78f-74326fed49e5
vintageLegal

Purchase URLs

id22309
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/ea272ab65bb170f9
cardmarkethttps://mtgjson.com/links/61958631a0f4777a
tcgplayerhttps://mtgjson.com/links/fd2b61b0d55bd481
tcgplayerEtched
uuid3bf1d039-6a10-53db-a78f-74326fed49e5

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-11-10An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10If Sengir, the Dark Baron is dealt lethal damage at the same time as other creatures, they die at the same time. The second ability won't resolve in time to save Sengir, the Dark Baron.
2020-11-10If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10If you and another player lose the game at the same time, the third ability won't resolve in time to save you.
2020-11-10If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10Sengir, the Dark Baron's third ability will trigger no matter how the player lost the game: due to a state-based action (having 0 or less life, trying to draw a card from an empty library, having 10 or more poison counters), because of a spell or effect that states they lose the game, because your awesome might has left them with no choice other than concession, or for any other reason.
2020-11-10To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

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