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Emrakul, the Promised End SLD

Other printings of "Emrakul, the Promised End": INR #5 EMN #6 PEMN #6s SIR #6 INR #330 INR #481 SLD #1160

Card

id89226
artistJohn Avon
artistIds798f3932-30e0-4420-aa3f-db4d613f89ca
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank1751
edhrecSaltiness2.24
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Protection, Trample
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{13}
manaValue13
nameEmrakul, the Promised End
number1160
originalPrintings
originalReleaseDate2023-10-02
originalText
otherFaceIds
power13
printingsEMN, INR, PEMN, SIR, SLD
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeSLD
side
signature
sourceProducts{'foil': ['1367da2e-238f-5698-9f44-c5c8b6b21480'], 'nonfoil': ['301820ce-327c-5f91-bbcd-eca1086475bb']}
subsetsSecret Lair Bonus cards
subtypesEldrazi
supertypesLegendary
textThis spell costs {1} less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
toughness13
typeLegendary Creature — Eldrazi
typesCreature
uuid54b700ba-9026-5919-8eb3-fbda19eb7229
variations
watermark
setNameSecret Lair Drop

Identifiers

id89226
cardKingdomEtchedId
cardKingdomFoilId289314
cardKingdomId289313
cardsphereFoilId113870
cardsphereId113775
deckboxId82913
mcmId746088
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd75f7027-a7d2-5ddb-897d-818ff2c16384
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4eec0470-82bf-4a07-a7d9-e5d40a518041
scryfallIllustrationIddf917fba-8bc1-4109-b72f-45205495beb6
scryfallOracleId4e7a8817-1a66-45c3-ade9-eac79b40b89f
tcgplayerEtchedProductId
tcgplayerProductId517767
uuid54b700ba-9026-5919-8eb3-fbda19eb7229

Legalities

id89226
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid54b700ba-9026-5919-8eb3-fbda19eb7229
vintageLegal

Purchase URLs

id89226
cardKingdomhttps://mtgjson.com/links/55ce8d50f48a49d4
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/61f9fdf68b1d7a36
cardmarket
tcgplayerhttps://mtgjson.com/links/a7ab1a1235171c98
tcgplayerEtched
uuid54b700ba-9026-5919-8eb3-fbda19eb7229

Foreign Data (per language)

No foreign data.

Rulings

datetext
2025-01-24An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
2025-01-24Controlling a player doesn’t allow you to look at that player’s sideboard. If an effect instructs that player to choose a card from outside the game, you can’t have that player choose any card.
2025-01-24If the targeted player loses the game while you control their turn during a multiplayer game, the extra turn never begins.
2025-01-24If the targeted player skips their next turn, you’ll control the next turn the affected player actually takes, and the extra turn the player takes will be after that turn.
2025-01-24In a Two-Headed Giant game, gaining control of a player causes you to gain control of each player on that team.
2025-01-24Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works. If multiple players have cast Emrakul and targeted the same player, each ability’s effect will create an extra turn.
2025-01-24Protection abilities only apply while the object with the ability is on the battlefield. Notably, Emrakul may be the target of a spell that targets it while on the stack, such as Syncopate.
2025-01-24Protection from instants means that Emrakul can’t be the target of instant spells or activated or triggered abilities from instant cards, and damage that would be dealt to it by instant spells or cards is prevented. Instant spells may still affect it in other ways; for example, it would still receive the bonus from Rally the Peasants.
2025-01-24The card types that could appear in your graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted. The maximum discount that Emrakul’s own ability can provide is {9}.
2025-01-24The player you’re controlling is still the active player during that turn.
2025-01-24While controlling another player, you also continue to make your own choices and decisions.
2025-01-24While controlling another player, you can see all cards in the game that player can see. This includes cards in that player’s hand, face-down cards that player controls, and any cards in that player’s library the player may look at.
2025-01-24While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by triggered abilities or for any other reason.
2025-01-24You also can’t make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).
2025-01-24You can use only the affected player’s resources (cards, mana, and so on) to pay costs for that player; you can’t use your own. Similarly, you can use the affected player’s resources only to pay that player’s costs; you can’t spend them on your costs.
2025-01-24You can’t make any illegal decisions or illegal choices—you can’t do anything that player couldn’t do. You can’t make choices or decisions for that player that aren’t called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. In other words, if the affected player wouldn’t make a decision, you wouldn’t make that decision on that player’s behalf.
2025-01-24You can’t make the affected player concede. That player may choose to concede at any time, even while you’re controlling that player.
2025-01-24You only control the player. You don’t control any of that player’s permanents, spells, or abilities.

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