← Back Card Profile (by Name)

Servant of the Conduit KLR

Other printings of "Servant of the Conduit": DRC #114 KLD #169 KLR #182

Card

id44066
artistMagali Villeneuve
artistIds9e6a55ae-be4d-4c23-a2a5-135737ffd879
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank10567
edhrecSaltiness0.13
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue2
nameServant of the Conduit
number182
originalPrintings
originalReleaseDate
originalTextWhen Servant of the Conduit enters the battlefield, you get {EE} (two energy counters).
{T}, Pay {E}: Add one mana of any color.
otherFaceIds
power2
printingsDRC, KLD, KLR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLR
side
signature
sourceProducts
subsets
subtypesElf, Druid
supertypes
textWhen this creature enters, you get {E}{E} (two energy counters).
{T}, Pay {E}: Add one mana of any color.
toughness2
typeCreature — Elf Druid
typesCreature
uuid646bc55a-99c2-5aee-9b06-26c488e50da7
variations
watermark
setNameKaladesh Remastered

Identifiers

id44066
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId75760
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id06f36d6a-08f8-5659-b81a-ed838fcf6ce6
mtgoFoilId
mtgoId
multiverseId547988
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId94d33649-9532-4820-b057-c7c5fec832dc
scryfallIllustrationIdd5607b18-bdf8-47ae-8466-af3feae1a8b9
scryfallOracleIddf1a8846-b4da-4e9b-8cf3-ee687e4c606b
tcgplayerEtchedProductId
tcgplayerProductId
uuid646bc55a-99c2-5aee-9b06-26c488e50da7

Legalities

id44066
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid646bc55a-99c2-5aee-9b06-26c488e50da7
vintageLegal

Purchase URLs

id44066
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid646bc55a-99c2-5aee-9b06-26c488e50da7

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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