Other printings of "Sea Hag // Aquatic Ingress": CLB #95 CLB #95
| id | 18143 |
|---|---|
| artist | Andrea Piparo |
| artistIds | e8ab9604-1b3c-4bb5-9290-dfb3fd3cf01d |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U |
| colorIndicator | |
| colors | U |
| defense | |
| duelDeck | |
| edhrecRank | 14557 |
| edhrecSaltiness | |
| faceConvertedManaCost | 3 |
| faceFlavorName | |
| faceManaValue | 3 |
| faceName | Aquatic Ingress |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | adventure |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{U} |
| manaValue | 5 |
| name | Sea Hag // Aquatic Ingress |
| number | 95 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.) // When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn. |
| otherFaceIds | 2d344f1d-82fd-5789-848a-742019f84d6b |
| power | |
| printings | CLB |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | CLB |
| side | b |
| signature | |
| sourceProducts | |
| subsets | |
| subtypes | Adventure |
| supertypes | |
| text | Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.) |
| toughness | |
| type | Instant — Adventure |
| types | Instant |
| uuid | 994cec17-a263-517d-9b8c-32bf25b3ea6c |
| variations | |
| watermark | |
| setName | Commander Legends: Battle for Baldur's Gate |
| id | 18143 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 261459 |
| cardKingdomId | 260802 |
| cardsphereFoilId | |
| cardsphereId | 88655 |
| deckboxId | 65250 |
| mcmId | 658462 |
| mcmMetaId | 408305 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 00840e47-c88a-54a7-96cf-2d840e23e111 |
| mtgoFoilId | |
| mtgoId | 100194 |
| multiverseId | 562978 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | d0f31357-3fd2-4355-acad-05d253a04b4a |
| scryfallIllustrationId | fd2c8f1b-accd-4ff6-98e4-e167d70df48d |
| scryfallOracleId | 788a1d3f-8d73-4ecd-97ac-77906a873cfe |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 272570 |
| uuid | 994cec17-a263-517d-9b8c-32bf25b3ea6c |
| id | 18143 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 994cec17-a263-517d-9b8c-32bf25b3ea6c |
| vintage | Legal |
| id | 18143 |
|---|---|
| cardKingdom | https://mtgjson.com/links/5e69c3d73ec25e2c |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/c570d46fc3ecf160 |
| cardmarket | https://mtgjson.com/links/71be4d3528912630 |
| tcgplayer | https://mtgjson.com/links/e6021036cff5a495 |
| tcgplayerEtched | |
| uuid | 994cec17-a263-517d-9b8c-32bf25b3ea6c |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | Sea Hag // 水生入侵 | 水生入侵 | 瞬间~历险 | 至多两个目标生物各得+1/+0直到回合结束,且本回合不能被阻挡。(然后放逐此牌。之后你还可以从放逐区施放该生物。) | 566218 | |
| French | Sea Hag // Pénétration aquatique | Pénétration aquatique | Éphémère : aventure | Jusqu'à deux créatures ciblées gagnent chacune +1/+0 jusqu'à la fin du tour et ne peuvent pas être bloquées ce tour-ci. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.) | 564058 | |
| German | Sea Hag // Aquatisches Eindringen | Aquatisches Eindringen | Spontanzauber — Abenteuer | Bis zu zwei Kreaturen deiner Wahl erhalten +1/+0 bis zum Ende des Zuges und können in diesem Zug nicht geblockt werden. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.) | 563338 | |
| Italian | Sea Hag // Ingresso Acquatico | Ingresso Acquatico | Istantaneo — Avventura | Fino a due creature bersaglio prendono +1/+0 fino alla fine del turno e non possono essere bloccate in questo turno. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.) | 564418 | |
| Japanese | Sea Hag // 水(みず)からの侵(しん)入(にゅう) | 水(みず)からの侵(しん)入(にゅう) | インスタント ― 出来事 | クリーチャー最大2体を対象とする。ターン終了時まで、それらは+1/+0の修整を受け、このターン、ブロックされない。(その後、これを追放する。後で追放領域からこのクリーチャーを唱えてもよい。) | 564778 | |
| Portuguese (Brazil) | Sea Hag // Entrada Aquática | Entrada Aquática | Mágica instantânea — Aventura | Cada uma de até duas criaturas alvo recebe +1/+0 até o final do turno e não pode ser bloqueada neste turno. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.) | 565498 | |
| Spanish | Sea Hag // Inmersión acuática | Inmersión acuática | Instantáneo — Aventura | Hasta dos criaturas objetivo obtienen +1/+0 cada una hasta el final del turno y no pueden ser bloqueadas este turno. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.) | 563698 |
| date | text |
|---|---|
| 2022-06-10 | An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2. |
| 2022-06-10 | An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure. |
| 2022-06-10 | Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure. |
| 2022-06-10 | If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later. |
| 2022-06-10 | If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell. |
| 2022-06-10 | If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile. |
| 2022-06-10 | If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose. |
| 2022-06-10 | If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure. |
| 2022-06-10 | If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. |
| 2022-06-10 | When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics. |
| 2022-06-10 | You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty. |
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