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Shatterskull Smashing // Shatterskull, the Hammer Pass ZNR

Other printings of "Shatterskull Smashing // Shatterskull, the Hammer Pass": PZNR #161s PZNR #161s ZNR #161 ZNR #161 ZNR #354 ZNR #354 PRM #83866 PRM #83866

Card

id105992
artistAdam Paquette
artistIds89023dad-e6c0-41e0-83fb-eb2bfbbdc3f2
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colors
defense
duelDeck
edhrecRank1151
edhrecSaltiness0.26
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameShatterskull, the Hammer Pass
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutmodal_dfc
leadershipSkills
life
loyalty
manaCost
manaValue0
nameShatterskull Smashing // Shatterskull, the Hammer Pass
number354
originalPrintings
originalReleaseDate
originalTextAs Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {R}.
otherFaceIds903bfc0b-3ad5-51cc-9a7c-ee6ed13790fd
power
printingsPRM, PZNR, ZNR
promoTypesboosterfun
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeZNR
sideb
signature
sourceProducts
subsets
subtypes
supertypes
textAs this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {R}.
toughness
typeLand
typesLand
uuidbb2109b7-8ecf-558e-829f-cc2b455634ab
variations5f636702-105c-5538-a3c6-b74a18bf2c2e
watermark
setNameZendikar Rising

Identifiers

id105992
cardKingdomEtchedId
cardKingdomFoilId237547
cardKingdomId237221
cardsphereFoilId71329
cardsphereId71328
deckboxId52942
mcmId495745
mcmMetaId316555
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id9f6770f9-6b5a-5b01-a3c4-d41d6912ef9d
mtgoFoilId
mtgoId
multiverseId495640
scryfallCardBackId
scryfallId243d374f-5b40-4cff-99f5-079ba873d44b
scryfallIllustrationIdce684b88-adab-4225-8d58-4a791f164b94
scryfallOracleId78301998-fd9b-4cd5-afad-dbcb43cac2a7
tcgplayerEtchedProductId
tcgplayerProductId222031
uuidbb2109b7-8ecf-558e-829f-cc2b455634ab

Legalities

id105992
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidbb2109b7-8ecf-558e-829f-cc2b455634ab
vintageLegal

Purchase URLs

id105992
cardKingdomhttps://mtgjson.com/links/13c0099c545dd72b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4ae5d5229447ee04
cardmarkethttps://mtgjson.com/links/b5c54dd2e2323f24
tcgplayerhttps://mtgjson.com/links/9d2fb3a7c5c72a86
tcgplayerEtched
uuidbb2109b7-8ecf-558e-829f-cc2b455634ab

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-09-25A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
2020-09-25If X is 6 or more, you divide twice X damage; you don't assign X damage and then double that damage.
2020-09-25If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
2020-09-25If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
2020-09-25If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
2020-09-25If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
2020-09-25If one of the targets becomes illegal for Shatterskull Smashing, the original division of damage still applies to the still-legal target, but the damage that would have been dealt to the illegal target isn't dealt at all.
2020-09-25In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
2020-09-25The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
2020-09-25There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
2020-09-25To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
2020-09-25You divide the damage as you cast Shatterskull Smashing, not as it resolves. If you choose two targets, each target must be assigned at least 1 damage.

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