Other printings of "Shaun & Rebecca, Agents": ACR #64 ACR #152 ACR #247
| id | 7609 |
|---|---|
| artist | John Stanko |
| artistIds | b0f038a0-73b5-4806-918e-9cd11b5f92e1 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | |
| borderColor | borderless |
| colorIdentity | G, U, W |
| colorIndicator | |
| colors | G, U, W |
| defense | |
| duelDeck | |
| edhrecRank | 13921 |
| edhrecSaltiness | 0.21 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | showcase, legendary |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Mill, Vigilance |
| language | English |
| layout | normal |
| leadershipSkills | {'brawl': False, 'commander': True, 'oathbreaker': False} |
| life | |
| loyalty | |
| manaCost | {1}{G}{W}{U} |
| manaValue | 4 |
| name | Shaun & Rebecca, Agents |
| number | 152 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Vigilance When Shaun & Rebecca, Agents enters the battlefield, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle. {T}: Add {C}. When you do, mill two cards. |
| otherFaceIds | |
| power | 4 |
| printings | ACR |
| promoTypes | boosterfun |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | triangle |
| setCode | ACR |
| side | |
| signature | |
| sourceProducts | {'foil': ['4c79255e-0f04-584d-a8d9-6df6a4c5e3c0', '4db1861f-789f-5154-8373-b159f011ef7f'], 'nonfoil': ['4db1861f-789f-5154-8373-b159f011ef7f']} |
| subsets | |
| subtypes | Human, Assassin, Scientist |
| supertypes | Legendary |
| text | Vigilance When Shaun & Rebecca enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle. {T}: Add {C}. When you do, mill two cards. |
| toughness | 4 |
| type | Legendary Creature — Human Assassin Scientist |
| types | Creature |
| uuid | a4779279-cb32-5492-a468-0475439bccef |
| variations | 14979f66-946a-5e30-8e3c-30132a4d0b3e, b1704986-eb4e-5718-aef0-f4421f6b4691 |
| watermark | |
| setName | Assassin's Creed |
| id | 7609 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 298365 |
| cardKingdomId | 298316 |
| cardsphereFoilId | 123016 |
| cardsphereId | 122983 |
| deckboxId | 92661 |
| mcmId | |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 9d68303b-a556-55c4-8ef1-68ebacc26fc4 |
| mtgoFoilId | |
| mtgoId | 127694 |
| multiverseId | 668178 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 5395d40f-75ae-4198-bb8a-c91265bcf824 |
| scryfallIllustrationId | f2faf8ff-de20-49fc-97e0-c1adccb145b7 |
| scryfallOracleId | 795a2b09-2ed1-4bc8-b6c9-fb26a81e6790 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 555887 |
| uuid | a4779279-cb32-5492-a468-0475439bccef |
| id | 7609 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | a4779279-cb32-5492-a468-0475439bccef |
| vintage | Legal |
| id | 7609 |
|---|---|
| cardKingdom | https://mtgjson.com/links/169f52f1b7aa2a05 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/d692f49c1641010d |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/d40268e07a453d52 |
| tcgplayerEtched | |
| uuid | a4779279-cb32-5492-a468-0475439bccef |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 密探肖恩与瑞贝卡 | 传奇生物 — 人类/杀手/科学家 | 警戒 当密探肖恩与瑞贝卡进战场时,从你的坟墓场、手牌和牌库中搜寻一张名称为阿尼姆斯的牌,将之放进战场,然后洗牌。 {T}:加{C}。当你如此作时,磨两张牌。 | 668346 | ||
| French | Shaun et Rebecca, agents | Créature légendaire — humain et assassin et scientifique | Vigilance Quand Shaun et Rebecca, agents arrivent sur le champ de bataille, cherchez dans votre cimetière, votre main et votre bibliothèque une carte appelée L'Animus et mettez-la sur le champ de bataille, puis mélangez. {T} : Ajoutez {C}. Quand vous faites ainsi, meulez deux cartes. | 668262 | ||
| German | Shaun und Rebecca, Agenten | Legendäre Kreatur — Mensch, Assassine, Forscher | Wachsamkeit Wenn Shaun und Rebecca, Agenten, ins Spiel kommen, durchsuche deinen Friedhof, deine Hand und deine Bibliothek nach einer Karte namens Der Animus, bringe sie ins Spiel und mische danach. {T}: Erzeuge {C}. Wenn du dies tust, millst du zwei Karten. | 668206 | ||
| Italian | Shaun e Rebecca, Agenti | Creatura Leggendaria — Scienziato Assassino Umano | Cautela Quando Shaun e Rebecca, Agenti entrano nel campo di battaglia, passa in rassegna il tuo cimitero, la tua mano e il tuo grimorio per una carta chiamata L'Animus e mettila sul campo di battaglia, poi rimescola. {T}: Aggiungi {C}. Quando lo fai, macina due carte. | 668290 | ||
| Japanese | 団員、ショーンとレベッカ | 伝説のクリーチャー — 人間・暗殺者・科学者 | 警戒 これが戦場に出たとき、あなたの墓地や手札やライブラリーから「アニムス」という名前のカード1枚を探し、戦場に出す。その後、ライブラリーを切り直す。 {T}:{C}を加える。そうしたとき、カード2枚を切削する。 | 668318 | ||
| Spanish | Shaun y Rebecca, agentes | Criatura legendaria — Científico asesino humano | Vigilancia. Cuando Shaun y Rebecca, agentes entren al campo de batalla, busca en tu cementerio, mano y biblioteca una carta llamada El Animus, ponla en el campo de batalla y luego baraja. {T}: Agrega {C}. Cuando lo hagas, muele dos cartas. | 668234 |
| date | text |
|---|---|
| 2024-07-05 | If you activate the mana ability of Shaun & Rebecca, Agents while in the process of casting a spell, activating an ability, or during a window to activate mana abilities when you're asked to pay a cost during the resolution of a spell or ability, you won't mill cards right away. Instead, a second "reflexive" ability triggers whenever you activate that ability. That ability won't go onto the stack until you're done casting, activating, or resolving that spell or ability, as appropriate. Each player may respond to that triggered ability as normal. |
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