Other printings of "Sigil Captain": ARB #77 CMD #225
| id | 20428 |
|---|---|
| artist | Howard Lyon |
| artistIds | 6dd06426-59fe-4b9c-aad5-6da8446a5c3d |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | G, W |
| colorIndicator | |
| colors | G, W |
| defense | |
| duelDeck | |
| edhrecRank | 15079 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | "One sigil awarded for valor, the other awarded for surviving Hellkite's Pass." |
| frameEffects | |
| frameVersion | 2003 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{G}{W}{W} |
| manaValue | 4 |
| name | Sigil Captain |
| number | 225 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it. |
| otherFaceIds | |
| power | 3 |
| printings | ARB, CMD |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | CMD |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['0be07f70-3930-59a3-9dff-6c46eaafc4c3']} |
| subsets | |
| subtypes | Rhino, Soldier |
| supertypes | |
| text | Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it. |
| toughness | 3 |
| type | Creature — Rhino Soldier |
| types | Creature |
| uuid | 9fe0982d-59e7-5624-ae47-8497e0fb9b68 |
| variations | |
| watermark | |
| setName | Commander 2011 |
| id | 20428 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 184905 |
| cardsphereFoilId | |
| cardsphereId | 9438 |
| deckboxId | 18606 |
| mcmId | 247339 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 24e43f52-31c8-51a5-a72f-a348314fccc1 |
| mtgoFoilId | 40872 |
| mtgoId | 40552 |
| multiverseId | 247165 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | b9be8a9e-28d5-4acc-9f7d-a05cb3607bbb |
| scryfallIllustrationId | 884a34b3-9029-4b9d-92d2-09e31f07df35 |
| scryfallOracleId | 7182e6f4-6caf-474a-8759-13c56f391bef |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 47402 |
| uuid | 9fe0982d-59e7-5624-ae47-8497e0fb9b68 |
| id | 20428 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | |
| predh | Legal |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 9fe0982d-59e7-5624-ae47-8497e0fb9b68 |
| vintage | Legal |
| id | 20428 |
|---|---|
| cardKingdom | https://mtgjson.com/links/b93760ea4666dfee |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/dc02375460b32f15 |
| tcgplayerEtched | |
| uuid | 9fe0982d-59e7-5624-ae47-8497e0fb9b68 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| French | Capitaine aux sigilles | « Un sigille accordé pour le courage, l'autre, pour avoir survécu au Col de l'Escouflenfer. » | Créature : rhinocéros et soldat | À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, si cette créature est 1/1, mettez deux marqueurs +1/+1 sur elle. | 261548 | |
| German | Siegelverzierter Hauptmann | „Ein Siegel wird für Mut verliehen, das andere für das Überleben am Höllendrachenpass." | Kreatur — Nashorn, Soldat | Immer wenn eine Kreatur unter deiner Kontrolle ins Spiel kommt, lege zwei +1/+1-Marken auf sie, falls sie 1/1 ist. | 260563 | |
| Italian | Capitano dei Sigilli | "Un sigillo riconosciuto per il valore, l'altro per essere sopravvissuto al Passo dei Nibbi Infernali." | Creatura — Soldato Rinoceronte | Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura è 1/1, metti due segnalini +1/+1 su di essa. | 262185 | |
| Japanese | 印章の隊長 | 「一つ目の印章は武勇を讃え、もう一つはヘルカイトの戦場を生き延びたことを讃えるものだ。」 | クリーチャー — サイ・兵士 | クリーチャーが1体あなたのコントロール下で戦場に出るたび、そのクリーチャーが1/1である場合、それの上に+1/+1カウンターを2個置く。 | 261867 | |
| Spanish | Capitán del sello | "Un sello por el valor, otro por sobrevivir al Paso del Engendro." | Criatura — Soldado rinoceronte | Siempre que una criatura entre al campo de batalla bajo tu control, si esa criatura es 1/1, pon dos contadores +1/+1 sobre ella. | 260881 |
| date | text |
|---|---|
| 2009-05-01 | For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered is now 3/3. |
| 2009-05-01 | If, for some reason, Sigil Captain enters as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger. |
| 2009-05-01 | Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then. |
| 2009-05-01 | Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves. |
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