← Back Card Profile (by Name)

Sigil Captain CMD

Other printings of "Sigil Captain": ARB #77 CMD #225

Card

id20428
artistHoward Lyon
artistIds6dd06426-59fe-4b9c-aad5-6da8446a5c3d
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG, W
colorIndicator
colorsG, W
defense
duelDeck
edhrecRank15079
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText"One sigil awarded for valor, the other awarded for surviving Hellkite's Pass."
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}{W}{W}
manaValue4
nameSigil Captain
number225
originalPrintings
originalReleaseDate
originalTextWhenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.
otherFaceIds
power3
printingsARB, CMD
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCMD
side
signature
sourceProducts{'nonfoil': ['0be07f70-3930-59a3-9dff-6c46eaafc4c3']}
subsets
subtypesRhino, Soldier
supertypes
textWhenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.
toughness3
typeCreature — Rhino Soldier
typesCreature
uuid9fe0982d-59e7-5624-ae47-8497e0fb9b68
variations
watermark
setNameCommander 2011

Identifiers

id20428
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId184905
cardsphereFoilId
cardsphereId9438
deckboxId18606
mcmId247339
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id24e43f52-31c8-51a5-a72f-a348314fccc1
mtgoFoilId40872
mtgoId40552
multiverseId247165
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb9be8a9e-28d5-4acc-9f7d-a05cb3607bbb
scryfallIllustrationId884a34b3-9029-4b9d-92d2-09e31f07df35
scryfallOracleId7182e6f4-6caf-474a-8759-13c56f391bef
tcgplayerEtchedProductId
tcgplayerProductId47402
uuid9fe0982d-59e7-5624-ae47-8497e0fb9b68

Legalities

id20428
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid9fe0982d-59e7-5624-ae47-8497e0fb9b68
vintageLegal

Purchase URLs

id20428
cardKingdomhttps://mtgjson.com/links/b93760ea4666dfee
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/dc02375460b32f15
tcgplayerEtched
uuid9fe0982d-59e7-5624-ae47-8497e0fb9b68

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchCapitaine aux sigilles« Un sigille accordé pour le courage, l'autre, pour avoir survécu au Col de l'Escouflenfer. »Créature : rhinocéros et soldatÀ chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, si cette créature est 1/1, mettez deux marqueurs +1/+1 sur elle.261548
GermanSiegelverzierter Hauptmann„Ein Siegel wird für Mut verliehen, das andere für das Überleben am Höllendrachenpass."Kreatur — Nashorn, SoldatImmer wenn eine Kreatur unter deiner Kontrolle ins Spiel kommt, lege zwei +1/+1-Marken auf sie, falls sie 1/1 ist.260563
ItalianCapitano dei Sigilli"Un sigillo riconosciuto per il valore, l'altro per essere sopravvissuto al Passo dei Nibbi Infernali."Creatura — Soldato RinoceronteOgniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura è 1/1, metti due segnalini +1/+1 su di essa.262185
Japanese印章の隊長「一つ目の印章は武勇を讃え、もう一つはヘルカイトの戦場を生き延びたことを讃えるものだ。」クリーチャー — サイ・兵士クリーチャーが1体あなたのコントロール下で戦場に出るたび、そのクリーチャーが1/1である場合、それの上に+1/+1カウンターを2個置く。261867
SpanishCapitán del sello"Un sello por el valor, otro por sobrevivir al Paso del Engendro."Criatura — Soldado rinoceronteSiempre que una criatura entre al campo de batalla bajo tu control, si esa criatura es 1/1, pon dos contadores +1/+1 sobre ella.260881

Rulings

datetext
2009-05-01For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered is now 3/3.
2009-05-01If, for some reason, Sigil Captain enters as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.
2009-05-01Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then.
2009-05-01Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves.

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