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Sickleslicer 2XM

Other printings of "Sickleslicer": NPH #157 MM2 #228 2XM #287

Card

id1678
artistJason Felix
artistIdsaf42a44c-8ec3-47a7-9047-5d29ddad186d
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank15867
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip, Living weapon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameSickleslicer
number287
originalPrintings
originalReleaseDate
originalTextLiving weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equipped creature gets +2/+2.
Equip {4}
otherFaceIds
power
printings2XM, MM2, NPH
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCode2XM
side
signature
sourceProducts{'foil': ['46bdcf99-516d-5535-b02f-8509a4844645', 'eeaefbc3-6c81-56bb-9cc9-b296df287731'], 'nonfoil': ['46bdcf99-516d-5535-b02f-8509a4844645']}
subsets
subtypesEquipment
supertypes
textLiving weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +2/+2.
Equip {4}
toughness
typeArtifact — Equipment
typesArtifact
uuid71b80e77-4126-5457-a7a1-5e6ae2257163
variations
watermark
setNameDouble Masters

Identifiers

id1678
cardKingdomEtchedId
cardKingdomFoilId236740
cardKingdomId236327
cardsphereFoilId69602
cardsphereId69267
deckboxId52251
mcmId486834
mcmMetaId202653
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd147e8ad-a22e-517a-bf94-0f92bce0176d
mtgoFoilId
mtgoId82608
multiverseId489960
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId62f449cc-461e-4e89-8cd2-83e539bb40f4
scryfallIllustrationIda242fbda-8da1-4bfc-a6fb-a6884474fecd
scryfallOracleId7a004a4b-b53b-4b8e-86f5-528c1082e146
tcgplayerEtchedProductId
tcgplayerProductId219602
uuid71b80e77-4126-5457-a7a1-5e6ae2257163

Legalities

id1678
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid71b80e77-4126-5457-a7a1-5e6ae2257163
vintageLegal

Purchase URLs

id1678
cardKingdomhttps://mtgjson.com/links/777ee63eb1e85a84
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/32b7c1c76dd7a1f9
cardmarkethttps://mtgjson.com/links/c4d237699926096a
tcgplayerhttps://mtgjson.com/links/c5a09ad30afacb2b
tcgplayerEtched
uuid71b80e77-4126-5457-a7a1-5e6ae2257163

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified镰切装神器 ~武具活化武器(当此武具进战场时,派出一个0/0黑色病菌衍生生物,然后将它装备于其上。)
佩带此武具的生物得+2/+2。
佩带{4}
491288
FrenchTranchefaucilleArtefact : équipementArme vivante (Quand cet équipement arrive sur le champ de bataille, créez un jeton de créature 0/0 noire Germe, puis attachez-lui cet équipement.)
La créature équipée gagne +2/+2.
Équipement {4}
490624
GermanSichelschnetzlerArtefakt — AusrüstungLebende Waffe (Wenn diese Ausrüstung ins Spiel kommt, erzeuge einen 0/0 schwarzen Keim-Kreaturenspielstein und lege sie dann an ihn an.)
Die ausgerüstete Kreatur erhält +2/+2.
Ausrüsten {4}
490292
Japanese鎌切りアーティファクト — 装備品生体武器(この装備品が戦場に出たとき、黒の0/0の細菌・クリーチャー・トークンを1体生成し、その後これをそれにつける。)
装備しているクリーチャーは+2/+2の修整を受ける。
装備{4}
490956

Rulings

datetext
2020-08-07If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
2020-08-07If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
2020-08-07Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
2020-08-07The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.

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