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Squad Commander ZNR

Other printings of "Squad Commander": PZNR #41p PZNR #41s ZNR #41 ZNR #323 CLB #709 PRM #83804

Card

id105956
artistEkaterina Burmak
artistIds2a9f3780-fcc8-4ec5-b403-ee1d1370d3b4
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank9724
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{W}
manaValue4
nameSquad Commander
number323
originalPrintings
originalReleaseDate
originalTextWhen Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party.
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
otherFaceIds
power3
printingsCLB, PRM, PZNR, ZNR
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeZNR
side
signature
sourceProducts{'foil': ['a23f1a83-e1de-5b30-8276-745cffbbaba3'], 'nonfoil': ['a23f1a83-e1de-5b30-8276-745cffbbaba3']}
subsets
subtypesKor, Warrior
supertypes
textWhen this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
toughness3
typeCreature — Kor Warrior
typesCreature
uuid74a69a2e-1c59-5582-a99c-ef86babe1f3f
variations04921058-5ce3-5d02-874a-a54783625da9
watermark
setNameZendikar Rising

Identifiers

id105956
cardKingdomEtchedId
cardKingdomFoilId237548
cardKingdomId237222
cardsphereFoilId71262
cardsphereId71222
deckboxId52911
mcmId496495
mcmMetaId317045
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id46db7ca9-c2c0-5542-b482-eb4b880a9605
mtgoFoilId
mtgoId
multiverseId495604
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7c56de4d-cb23-45f8-864d-3e7d640d62b0
scryfallIllustrationId5f842414-2099-4640-9bb3-cad6fb05728d
scryfallOracleId11f21b50-b4b6-449e-a66a-eedd2920ed93
tcgplayerEtchedProductId
tcgplayerProductId222126
uuid74a69a2e-1c59-5582-a99c-ef86babe1f3f

Legalities

id105956
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid74a69a2e-1c59-5582-a99c-ef86babe1f3f
vintageLegal

Purchase URLs

id105956
cardKingdomhttps://mtgjson.com/links/613e639db25a168a
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/25bba5acfb78112b
cardmarkethttps://mtgjson.com/links/9d478c8263f868b9
tcgplayerhttps://mtgjson.com/links/f04617449ca3c33a
tcgplayerEtched
uuid74a69a2e-1c59-5582-a99c-ef86babe1f3f

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchCommandant d'escouadeCréature : kor et guerrierQuand le Commandant d'escouade arrive sur le champ de bataille, créez un jeton de créature 1/1 blanche Kor et Guerrier pour chaque creature dans votre groupe.
Au début du combat pendant votre tour, si vous avez un groupe complet, les créatures que vous contrôlez gagnent +1/+0 et acquièrent l'indestructible jusqu'à la fin du tour.
495754
GermanTruppenkommandeurKreatur — Kor, KriegerWenn der Truppenkommandeur ins Spiel kommt, erzeuge für jede Kreatur in deiner Abenteurergruppe einen 1/1 weißen Kor-Krieger-Kreaturenspielstein.
Zu Beginn des Kampfes in deinem Zug und falls du eine vollständige Abenteurergruppe hast, erhalten Kreaturen, die du kontrollierst, +1/+0 und Unzerstörbarkeit bis zum Ende des Zuges.
495679
Japanese兵団の統率者クリーチャー — コー・戦士兵団の統率者が戦場に出たとき、あなたのパーティーを構成しているクリーチャー1体につき白の1/ 1のコー・戦士・クリーチャー・トークンを1体生成する。
あなたのターンの戦闘の開始時に、あなたのパーティーが全員そろっている場合、ターン終了時まで、あなたがコントロールしているクリーチャーは+1/+0の修整を受け破壊不能を得る。
495829

Rulings

datetext
2020-09-25An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.
2020-09-25If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.
2020-09-25If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it'll be counted if appropriate.
2020-09-25Once Squad Commander's last ability has resolved, the affected creatures won't lose +1/+0 or indestructible if you no longer have a full party.
2020-09-25Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.
2020-09-25Squad Commander's last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0 or gain indestructible.
2020-09-25To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

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