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Squad Commander PZNR

Other printings of "Squad Commander": PZNR #41p PZNR #41s ZNR #41 ZNR #323 CLB #709 PRM #83804

Card

id84383
artistEkaterina Burmak
artistIds2a9f3780-fcc8-4ec5-b403-ee1d1370d3b4
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank9724
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{W}
manaValue4
nameSquad Commander
number41p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsCLB, PRM, PZNR, ZNR
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePZNR
side
signature
sourceProducts
subsets
subtypesKor, Warrior
supertypes
textWhen this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
toughness3
typeCreature — Kor Warrior
typesCreature
uuid8d2732ce-d9f9-5aa6-9a6d-1d6d0fd9d440
variations0ecfcfa8-114c-5624-9323-cacf12f88161
watermark
setNameZendikar Rising Promos

Identifiers

id84383
cardKingdomEtchedId
cardKingdomFoilId238381
cardKingdomId238292
cardsphereFoilId71447
cardsphereId71382
deckboxId53566
mcmId501625
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idce68a048-25e1-51ff-b775-b1b75a28bdcc
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId021bedec-4bee-4ca8-a969-38ef1bb43a3d
scryfallIllustrationId5f842414-2099-4640-9bb3-cad6fb05728d
scryfallOracleId11f21b50-b4b6-449e-a66a-eedd2920ed93
tcgplayerEtchedProductId
tcgplayerProductId223923
uuid8d2732ce-d9f9-5aa6-9a6d-1d6d0fd9d440

Legalities

id84383
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid8d2732ce-d9f9-5aa6-9a6d-1d6d0fd9d440
vintageLegal

Purchase URLs

id84383
cardKingdomhttps://mtgjson.com/links/426316288665ef52
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/85ee6f8c551f03a2
cardmarket
tcgplayerhttps://mtgjson.com/links/38065a12ffe47c4c
tcgplayerEtched
uuid8d2732ce-d9f9-5aa6-9a6d-1d6d0fd9d440

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-09-25An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.
2020-09-25If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.
2020-09-25If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it'll be counted if appropriate.
2020-09-25Once Squad Commander's last ability has resolved, the affected creatures won't lose +1/+0 or indestructible if you no longer have a full party.
2020-09-25Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.
2020-09-25Squad Commander's last ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0 or gain indestructible.
2020-09-25To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

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