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Skyclave Geopede ZNR

Other printings of "Skyclave Geopede": ZNR #163 ZNR #301 PRM #83698

Card

id105760
artistFilip Burburan
artistIds66082c3b-a623-4d34-be51-2475214b85d3
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank19466
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextWrenched from the ground like a dirt-caked rock, the ancient Skyclave wriggled with life.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsLandfall, Trample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameSkyclave Geopede
number163
originalPrintings
originalReleaseDate
originalTextTrample
Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn.
otherFaceIds
power3
printingsPRM, ZNR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeZNR
side
signature
sourceProducts{'foil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '51bdebf1-8e33-53c0-b9c7-1d6293ac8258', 'a23f1a83-e1de-5b30-8276-745cffbbaba3', 'f3736d50-8967-5f09-89be-3b7a4eddb948'], 'nonfoil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '44d5e4b3-adc2-5407-84be-88b7e7780f8f', 'a952eb83-c1a0-5356-9eb4-d2b93c5aad12', 'f3736d50-8967-5f09-89be-3b7a4eddb948']}
subsets
subtypesInsect
supertypes
textTrample
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
toughness1
typeCreature — Insect
typesCreature
uuidab2c2f19-8620-5785-9687-76b3838ebc20
variations077cb5b9-40cf-552b-b410-b5ac8879c6a8
watermark
setNameZendikar Rising

Identifiers

id105760
cardKingdomEtchedId
cardKingdomFoilId237710
cardKingdomId237086
cardsphereFoilId71002
cardsphereId70347
deckboxId52751
mcmId495654
mcmMetaId316479
mtgArenaId73366
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id592fe27c-15cc-5764-8ab4-868c6c344cf7
mtgoFoilId
mtgoId83303
multiverseId491805
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIddb9103c9-084f-4ad2-8b7b-ca52be97619d
scryfallIllustrationId79784118-0e0f-421a-b97b-3d412155b59a
scryfallOracleIde00d601f-ac73-47a6-8920-779d71b482c9
tcgplayerEtchedProductId
tcgplayerProductId221965
uuidab2c2f19-8620-5785-9687-76b3838ebc20

Legalities

id105760
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidab2c2f19-8620-5785-9687-76b3838ebc20
vintageLegal

Purchase URLs

id105760
cardKingdomhttps://mtgjson.com/links/470f8f531f02e09f
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b1c23f08697940d0
cardmarkethttps://mtgjson.com/links/d21b29438f333a2e
tcgplayerhttps://mtgjson.com/links/19291c40565db8ee
tcgplayerEtched
uuidab2c2f19-8620-5785-9687-76b3838ebc20

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified空境地蜈蚣远古空境仿佛有生命一般,自行松脱泥土展现全貌。生物 ~昆虫践踏
地落~每当一个地在你的操控下进战场时,空境地蜈蚣得+2/+2直到回合结束。
494649
Chinese Traditional空境地蜈蚣遠古空境彷彿有生命一般,自行鬆脫泥土展現全貌。生物 ~昆蟲踐踏
地落~每當一個地在你的操控下進戰場時,空境地蜈蚣得+2/+2直到回合結束。
494965
FrenchGéopède du fort célesteArraché du sol comme un caillou couvert de terre, l'ancien fort céleste grouillait de vie.Créature : insectePiétinement
Toucheterre — À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, le Géopède du fort céleste gagne +2/+2 jusqu'à la fin du tour.
492753
GermanHimmelsfestung-GeopedeAus dem Boden gerissen wie ein schmutziger Fels, wimmelte es in der alten Himmelsfestung vor Leben.Kreatur — InsektVerursacht Trampelschaden
Landung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, erhält der Himmelsfestung-Geopede +2/+2 bis zum Ende des Zuges.
492121
ItalianGeopiede dell'Enclave CelesteStrappata via dal suolo come una roccia ricoperta di terra, l'antica enclave celeste brulicava di vita.Creatura — InsettoTravolgere
Terraferma — Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, il Geopiede dell'Enclave Celeste prende +2/+2 fino alla fine del turno.
493069
Japaneseスカイクレイブの土百足土まみれの岩のように大地から引き離された古代のスカイクレイブにも、生命がうごめいている。クリーチャー — 昆虫トランプル
上陸 ― 土地が1つあなたのコントロール下で戦場に出るたび、ターン終了時まで、スカイクレイブの土百足は+2/+2の修整を受ける。
493385
Korean하늘거주지 땅지네대지가 흙으로 뒤덮인 바위처럼 비틀리면서, 고대의 하늘거주지가 생명으로 꿈틀댔다.생물 — 곤충돌진
대지력 — 대지가 당신의 조종하에 전장에 들어올 때마다, 하늘거주지 땅지네는 턴종료까지 +2/+2를 받는다.
493701
Portuguese (Brazil)Geopede do Enclave CelesteArrancado do chão como uma pedra suja de terra, o antigo Enclave Celeste fervilhava de vida.Criatura — InsetoAtropelar
Aterragem — Toda vez que um terreno entra no campo de batalha sob seu controle, Geopede do Enclave Celeste recebe +2/+2 até o final do turno.
494017
RussianЗемленожка Небесного АнклаваВ выдернутом из земли небесном анклаве, напоминавшем покрытый спекшейся грязью камень, копошилась жизнь.Существо — НасекомоеПробивной удар
Землепад — Каждый раз, когда земля выходит на поле битвы под вашим контролем, Земленожка Небесного Анклава получает +2/+2 до конца хода.
494333
SpanishGeópodo de aerorruinaLa aerorruina se retorcía como si tuviese vida propia, como una roca cubierta de mugre arrancada de la tierra.Criatura — InsectoArrolla.
Aterrizaje — Siempre que una tierra entre al campo de batalla bajo tu control, el Geópodo de aerorruina obtiene +2/+2 hasta el final del turno.
492437

Rulings

datetext
2024-11-08A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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