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Skyclave Shade PZNR

Other printings of "Skyclave Shade": PLST #ZNR-298 PZNR #125p PZNR #125s ZNR #125 NCC #260 ZNR #298 PRM #83712

Card

id84430
artistDaarken
artistIdse607a0d4-fc12-4c01-9e3f-501f5269b9cb
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank12014
edhrecSaltiness0.36
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsKicker, Landfall
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue2
nameSkyclave Shade
number125s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsNCC, PLST, PRM, PZNR, ZNR
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePZNR
side
signature
sourceProducts{'foil': ['7bd7948a-02dc-5871-a0b4-44029e71c5c5']}
subsets
subtypesShade
supertypes
textKicker {2}{B}
This creature can't block.
If this creature was kicked, it enters with two +1/+1 counters on it.
Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
toughness1
typeCreature — Shade
typesCreature
uuid51ab2f87-5f88-5704-9b6f-faff23273f07
variationse927298f-eac6-5c50-8465-9a43bd414db6
watermark
setNameZendikar Rising Promos

Identifiers

id84430
cardKingdomEtchedId
cardKingdomFoilId238232
cardKingdomId
cardsphereFoilId71842
cardsphereId
deckboxId53013
mcmId501190
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id70036b87-c8c4-51ad-a0c2-8ce3e44a92c1
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2cc70f02-9a57-479a-b3a4-cd50965dd74a
scryfallIllustrationIdaf89b7b2-5d2b-4685-baa9-d321f2d38fc3
scryfallOracleId2345b243-ed0d-4556-8017-d533db1fbc74
tcgplayerEtchedProductId
tcgplayerProductId223275
uuid51ab2f87-5f88-5704-9b6f-faff23273f07

Legalities

id84430
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid51ab2f87-5f88-5704-9b6f-faff23273f07
vintageLegal

Purchase URLs

id84430
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/76a4e46c5a39bded
cardmarket
tcgplayerhttps://mtgjson.com/links/ffe1b5e48e561d05
tcgplayerEtched
uuid51ab2f87-5f88-5704-9b6f-faff23273f07

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-09-25After you cast Skyclave Shade from your graveyard, it's considered a new object, and the permission from its landfall ability won't apply to it again even if it returns to your graveyard later in the turn. You'll need to have another land enter the battlefield under your control after it has returned to your graveyard to cast it again.
2020-09-25Skyclave Shade's landfall ability triggers only if it's in your graveyard immediately after the land enters the battlefield.
2020-09-25You must follow the normal timing permissions and restrictions for Skyclave Shade when casting it with the permission of its landfall ability. You must pay its mana cost (or, if another effect allows, an alternative cost). You may pay its kicker cost when casting it this way.
2024-11-08A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
2024-11-08If a spell's kicker cost was paid, the spell is "kicked."
2024-11-08If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
2024-11-08If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
2024-11-08The kicker ability doesn't let you pay a kicker cost more than once.
2024-11-08To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
2024-11-08Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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