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Slight Malfunction UNF

Other printings of "Slight Malfunction": UNF #123 UNF #409

Card

id98001
artistGreg Bobrowski
artistIds9da322dc-35e0-44f2-b172-c08a062be60b
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank11914
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText"Attention, valued patrons. The Tilt-o-Squirrel is now closed."
—Astrotorium public address system
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue2
nameSlight Malfunction
number409
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsUNF
promoTypesgalaxyfoil, boosterfun
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeUNF
side
signature
sourceProducts{'foil': ['82b12384-1c83-548e-8866-7563857f09b6']}
subsets
subtypes
supertypes
textChoose one —
• Destroy target artifact.
• Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.
toughness
typeSorcery
typesSorcery
uuidae8d543f-8349-550c-a0b6-12aed87e5aed
variationsc247681c-7cc1-51aa-a8e4-bdcc166b4a44
watermark
setNameUnfinity

Identifiers

id98001
cardKingdomEtchedId
cardKingdomFoilId267086
cardKingdomId
cardsphereFoilId94016
cardsphereId
deckboxId69030
mcmId677443
mcmMetaId412672
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id00606857-f1af-57bd-91fc-82dbcf653973
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId16ea8772-4060-4f9f-86ac-6e6a6088f372
scryfallIllustrationId4add0cf4-7f5e-423f-be1f-59945f1d2465
scryfallOracleIdd1f36c19-ef39-4204-b126-8ea051bde0d2
tcgplayerEtchedProductId
tcgplayerProductId288076
uuidae8d543f-8349-550c-a0b6-12aed87e5aed

Legalities

id98001
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidae8d543f-8349-550c-a0b6-12aed87e5aed
vintageLegal

Purchase URLs

id98001
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/03dfca2a698814fd
cardmarkethttps://mtgjson.com/links/cf6758f5b97385ec
tcgplayerhttps://mtgjson.com/links/f80886dd307898a8
tcgplayerEtched
uuidae8d543f-8349-550c-a0b6-12aed87e5aed

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-07Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
2022-10-07If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
2022-10-07If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
2022-10-07If you choose the second mode, Slight Malfunction goes on the stack without any targets. As it resolves, you roll a six-sided die. This causes the reflexive triggered ability trigger. You choose the targets for that ability as it goes on the stack.
2022-10-07Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
2022-10-07Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
2022-10-07Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

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