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Smuggler's Surprise POTJ

Other printings of "Smuggler's Surprise": OTJ #180 POTJ #180p POTJ #180s OTJ #345

Card

id77177
artistJonas De Ro
artistIds561ebf9e-8d93-4b57-8156-8826d0c19601
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank1752
edhrecSaltiness0.18
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsMill, Spree
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{G}
manaValue1
nameSmuggler's Surprise
number180s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsOTJ, POTJ
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePOTJ
side
signature
sourceProducts{'foil': ['7e1ce491-fe15-5773-a792-169fb1c9ee5d']}
subsets
subtypes
supertypes
textSpree (Choose one or more additional costs.)
+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ {4}{G} — You may put up to two creature cards from your hand onto the battlefield.
+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
toughness
typeInstant
typesInstant
uuid33f69a5c-e2ba-54ce-a56f-5e326a2de171
variationsc3c26ce5-dfcc-51d0-91b1-075d37bb4557
watermark
setNameOutlaws of Thunder Junction Promos

Identifiers

id77177
cardKingdomEtchedId
cardKingdomFoilId295463
cardKingdomId
cardsphereFoilId120679
cardsphereId
deckboxId91067
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id62881e34-bacc-581b-9589-44fd840a2746
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1cc6990f-c5e5-4e05-83e5-bd9de4932c50
scryfallIllustrationId27a68568-a3a0-4b42-a33d-9b9e67396779
scryfallOracleId605f719d-01f8-406c-9d4c-3f4992c6a69f
tcgplayerEtchedProductId
tcgplayerProductId546118
uuid33f69a5c-e2ba-54ce-a56f-5e326a2de171

Legalities

id77177
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid33f69a5c-e2ba-54ce-a56f-5e326a2de171
vintageLegal

Purchase URLs

id77177
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/13539588875f0e0c
cardmarket
tcgplayerhttps://mtgjson.com/links/3bba8d1634e7b720
tcgplayerEtched
uuid33f69a5c-e2ba-54ce-a56f-5e326a2de171

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-04-12Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.
2024-04-12The effect of Smuggler's Surprise's last mode affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get hexproof or indestructible. However, if you chose Smuggler's Surprise's second mode, any creatures you put onto the battlefield that way will gain hexproof and indestructible until end of turn if their power is 4 or greater.
2024-04-12The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn't matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.
2024-04-12You can't choose the same mode more than once.
2024-04-12You choose the modes as you cast the spell with spree. Once modes are chosen, they can't be changed.
2024-04-12You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.
2024-04-12Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.
2024-04-12If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose.
2024-04-12If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.
2024-04-12If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
2024-04-12If an effect allows you to cast a spell with spree "without paying its mana cost," you must still choose at least one mode and pay the associated additional costs.
2024-04-12No matter which modes you choose, you always follow the instructions in the order they are written.
2024-04-12No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until the spell is done resolving.

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