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Scurry of Gremlins MH3

Other printings of "Scurry of Gremlins": MH3 #203 MH3 #516

Card

id54218
artistBen Wootten
artistIds31cdca96-ecde-4245-bfb6-653929d57d9c
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityR, W
colorIndicator
colorsR, W
defense
duelDeck
edhrecRank10394
edhrecSaltiness0.19
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextA whiff of aether brings the horde out of hiding.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}{W}
manaValue4
nameScurry of Gremlins
number516
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsMH3
promoTypesripplefoil, boosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMH3
side
signature
sourceProducts{'foil': ['3e17294d-a33e-5324-8d0e-264fabcc0b51']}
subsets
subtypes
supertypes
textWhen this enchantment enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control.
Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.
toughness
typeEnchantment
typesEnchantment
uuid217b60de-5c64-5def-a81a-24a556b35d1f
variations55596b28-3a7e-5f4d-aeee-73186aa23f76
watermark
setNameModern Horizons 3

Identifiers

id54218
cardKingdomEtchedId
cardKingdomFoilId295949
cardKingdomId
cardsphereFoilId122058
cardsphereId
deckboxId91827
mcmId759825
mcmMetaId432035
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id321435ef-c23a-583e-a671-e452add6de64
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdbe4a6113-1db4-42d0-92b8-5fdc431d96ea
scryfallIllustrationId2bc2e2b4-8d09-4d09-9784-413cd309f38b
scryfallOracleIdff24d18d-9c5d-4ffe-846f-a8d568b32724
tcgplayerEtchedProductId
tcgplayerProductId541304
uuid217b60de-5c64-5def-a81a-24a556b35d1f

Legalities

id54218
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid217b60de-5c64-5def-a81a-24a556b35d1f
vintageLegal

Purchase URLs

id54218
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/045500647a94eaa7
cardmarkethttps://mtgjson.com/links/5666f25a78a60ed7
tcgplayerhttps://mtgjson.com/links/a49ac733afcd89dc
tcgplayerEtched
uuid217b60de-5c64-5def-a81a-24a556b35d1f

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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