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Soul Swallower PSOI

Other printings of "Soul Swallower": PSOI #230 PSOI #230s SOI #230 PRM #60460

Card

id81971
artistMarco Nelor
artistIdsc0f95ec3-c7ca-47d6-be5c-b37dfce37be5
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank14644
edhrecSaltiness0.2
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextBeing engulfed is just the beginning of the nightmare.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDelirium, Trample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}{G}
manaValue4
nameSoul Swallower
number230s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsPRM, PSOI, SOI
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePSOI
side
signature
sourceProducts
subsets
subtypesWurm
supertypes
textTrample
Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on this creature.
toughness3
typeCreature — Wurm
typesCreature
uuid3fe93dbf-e61c-51a2-bcd5-8defca842cd4
variations5137a0e4-4a6e-5bfa-b708-05abc0aad463
watermark
setNameShadows over Innistrad Promos

Identifiers

id81971
cardKingdomEtchedId
cardKingdomFoilId207404
cardKingdomId
cardsphereFoilId37475
cardsphereId
deckboxId31246
mcmId288889
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida8b07cc6-c267-512d-82c9-c50589f16832
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1ade9278-d932-40e7-8a83-a9982beb47b8
scryfallIllustrationIdbcfc952a-b515-4abc-b6a6-349a881c618a
scryfallOracleId6cc99047-91dc-4ef2-99f3-65932b82ca31
tcgplayerEtchedProductId
tcgplayerProductId116907
uuid3fe93dbf-e61c-51a2-bcd5-8defca842cd4

Legalities

id81971
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid3fe93dbf-e61c-51a2-bcd5-8defca842cd4
vintageLegal

Purchase URLs

id81971
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/880856f6b443817f
cardmarket
tcgplayerhttps://mtgjson.com/links/7c976b78ebc3a13e
tcgplayerEtched
uuid3fe93dbf-e61c-51a2-bcd5-8defca842cd4

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-04-08The number of card types matters, not the number of cards. For example, Wicker Witch (an artifact creature) along with Catalog (an instant) and Chaplain's Blessing (a sorcery) will enable delirium.
2016-04-08Because you consider only the characteristics of a double-faced card's front face while it's not on the battlefield, the types of its back face won't be counted for delirium.
2016-04-08In some rare cases, you can have a token or a copy of a spell in your graveyard at the moment that an object's delirium ability counts the card types among cards in your graveyard, before that token or copy ceases to exist. Because tokens and copies of spells are not cards, even if they are copies of cards, their types will never be counted.
2016-04-08Most triggered delirium abilities use an intervening "if" clause. There must be four or more card types among cards in your graveyard in order for these abilities to trigger, otherwise they never trigger at all. There's no way to have the ability trigger if there aren't enough card types, even if you intend to raise that number in response to the triggered ability. The number of card types is checked again as the trigger resolves, and if it has become too low somehow, the ability does nothing. If which card types are in your graveyard changes but the quantity of card types stays the same (or increases), then the delirium triggered ability will still resolve.
2016-04-08The card types in Magic are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted.

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