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Soulbright Flamekin A25

Other printings of "Soulbright Flamekin": DD2 #37 JVC #37 MM2 #126 A25 #151 LRW #190

Card

id7305
artistKev Walker
artistIdsf366a0ee-a0cd-466d-ba6a-90058c7a31a6
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank7176
edhrecSaltiness0.42
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextWhen provoked, a flamekin's inner fire burns far hotter than any giant's forge.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue2
nameSoulbright Flamekin
number151
originalPrintings
originalReleaseDate
originalText{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool.
otherFaceIds
power2
printingsA25, DD2, JVC, LRW, MM2
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeA25
side
signature
sourceProducts{'foil': ['16798827-9c40-5e4d-b1a0-c0345a851262'], 'nonfoil': ['16798827-9c40-5e4d-b1a0-c0345a851262']}
subsets
subtypesElemental, Shaman
supertypes
text{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}.
toughness1
typeCreature — Elemental Shaman
typesCreature
uuid95e33f59-d967-53ba-8664-e7e6e4c54375
variations
watermarkset (LRW)
setNameMasters 25

Identifiers

id7305
cardKingdomEtchedId
cardKingdomFoilId217543
cardKingdomId217294
cardsphereFoilId53982
cardsphereId53981
deckboxId38115
mcmId319531
mcmMetaId9302
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2393837b-d4a8-5a5c-a57d-b3fef3e85552
mtgoFoilId67217
mtgoId67216
multiverseId442140
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId945c52c8-a2c3-4f48-a5c3-2db92011e0cc
scryfallIllustrationId3790be9e-b3c9-486e-a2ed-a7313bd97018
scryfallOracleId7ea8426a-3b66-4fd0-9863-2b68d379671f
tcgplayerEtchedProductId
tcgplayerProductId161789
uuid95e33f59-d967-53ba-8664-e7e6e4c54375

Legalities

id7305
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid95e33f59-d967-53ba-8664-e7e6e4c54375
vintageLegal

Purchase URLs

id7305
cardKingdomhttps://mtgjson.com/links/dd1a4309c42116ef
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/acd03ae2fe7b7d35
cardmarkethttps://mtgjson.com/links/d3171789acbeb53e
tcgplayerhttps://mtgjson.com/links/8901c758d53cc40c
tcgplayerEtched
uuid95e33f59-d967-53ba-8664-e7e6e4c54375

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified炫灵炎身炎身被挑拨之后,其内在火焰会比巨人的锻炉还要猛烈。生物 ~元素/祭师{2}:目标生物获得践踏异能直到回合结束。如果这是此异能在本回合第三次的结算,你可以加{R}{R}{R}{R}{R}{R}{R}{R}到你的法术力池中。442638
Japanese魂光りの炎族挑発された炎族の内なる炎は、どんな巨人の炉よりもはるかに熱い。クリーチャー — エレメンタル・シャーマン{2}:クリーチャー1体を対象とする。ターン終了時まで、それはトランプルを得る。これが、この能力がこのターンに解決された3回目であるなら、あなたはあなたのマナ・プールに{R}{R}{R}{R}{R}{R}{R}{R}を加えてもよい。442389

Rulings

datetext
2018-03-16Soulbright Flamekin's ability uses the stack and can be responded to. Because it has a target, it's not a mana ability, even if you know that it will produce mana.
2018-03-16When Soulbright Flamekin's ability resolves, it counts the number of times that same ability from that same creature has already resolved that turn. A copy of this ability (created by Rings of Brighthearth, for example) will count toward the total. Abilities from other creatures with the same name don't count towards the total. Neither does an ability that didn't resolve because its target was illegal.
2018-03-16You add eight red mana only the third time Soulbright Flamekin's ability resolves in a turn. You won't get the bonus the fourth, fifth, sixth, or any subsequent times in that same turn.

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