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Spellscorn Coven // Take It Back WOE

Other printings of "Spellscorn Coven // Take It Back": WOE #237 WOE #237

Card

id103708
artistUriah Voth
artistIds14cf4c0c-1a83-4366-ba61-6d0a26ee5a69
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, U
colorIndicator
colorsB
defense
duelDeck
edhrecRank8470
edhrecSaltiness0.25
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameSpellscorn Coven
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{3}{B}
manaValue4
nameSpellscorn Coven // Take It Back
number237
originalPrintings
originalReleaseDate
originalTextReturn target spell to its owner's hand. (Then exile this card. You may cast the creature later from exile.) // Flying
When Spellscorn Coven enters the battlefield, each opponent discards a card.
otherFaceIds7a749949-b0a4-57ec-85a2-224ff28b606f
power2
printingsWOE
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeWOE
sidea
signature
sourceProducts{'foil': ['1ff62823-f41c-5334-af14-20c5cc28e84d', '84528b0f-5ebd-5855-b32c-b718cc35f9e2', '86ab9007-922a-5f13-8ffa-aaa8b775c06c', 'cd6988ad-afc6-5926-b41e-88be446d9bb7'], 'nonfoil': ['1ff62823-f41c-5334-af14-20c5cc28e84d', '57bf891f-b602-58c6-8e11-0b6006099568', '86ab9007-922a-5f13-8ffa-aaa8b775c06c', 'ddfe3fb9-b57f-526c-ba3a-442e1448f718']}
subsets
subtypesFaerie, Warlock
supertypes
textFlying
When this creature enters, each opponent discards a card.
toughness3
typeCreature — Faerie Warlock
typesCreature
uuidfa765318-c9ca-50c2-ac97-b7220928b383
variations
watermark
setNameWilds of Eldraine

Identifiers

id103708
cardKingdomEtchedId
cardKingdomFoilId282444
cardKingdomId281912
cardsphereFoilId
cardsphereId107411
deckboxId82180
mcmId729571
mcmMetaId423700
mtgArenaId86964
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7e3b8802-ecb4-524b-9591-1f2fe4ed7656
mtgoFoilId
mtgoId116852
multiverseId629738
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8c112f62-6034-4636-a75b-4a45bc916a91
scryfallIllustrationIde999f86c-23ba-4a96-bae1-3b5ae3392884
scryfallOracleId9357fc7f-c9d0-4ce2-a6dd-0ff1f24bfc56
tcgplayerEtchedProductId
tcgplayerProductId513335
uuidfa765318-c9ca-50c2-ac97-b7220928b383

Legalities

id103708
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidfa765318-c9ca-50c2-ac97-b7220928b383
vintageLegal

Purchase URLs

id103708
cardKingdomhttps://mtgjson.com/links/0615c855e761c65b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/122c9165e1c14ce1
cardmarkethttps://mtgjson.com/links/69e6801dcc16fbdd
tcgplayerhttps://mtgjson.com/links/87048a229ea5c4db
tcgplayerEtched
uuidfa765318-c9ca-50c2-ac97-b7220928b383

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedSpellscorn Coven // 收回重来Spellscorn Coven生物 — 仙灵/邪术师飞行
当克咒巫师群进战场时,每位对手各弃一张牌。
631565
FrenchCongrégation méprise-sort // Retour à l'envoyeurCongrégation méprise-sortCréature — peuple fée et psychagogueVol
Quand la Congrégation méprise-sort arrive sur le champ de bataille, chaque adversaire se défausse d'une carte.
630521
GermanZaubergroll-Zirkel // Nimm das zurückZaubergroll-ZirkelKreatur — Feenwesen, HexenmeisterFliegend
Wenn der Zaubergroll-Zirkel ins Spiel kommt, wirft jeder Gegner eine Karte ab.
629999
ItalianCongrega Sdegnamagia // RimangiateloCongrega SdegnamagiaCreatura — Warlock SpiritelloVolare
Quando la Congrega Sdegnamagia entra nel campo di battaglia, ogni avversario scarta una carta.
630782
JapaneseSpellscorn Coven // お返(かえ)しSpellscorn Covenクリーチャー — フェアリー・邪術師飛行
呪文嘲りの集会が戦場に出たとき、各対戦相手はそれぞれカード1枚を捨てる。
631043
Portuguese (Brazil)Conventículo do Magiscárnio // RetomarConventículo do MagiscárnioCriatura — Fada BruxoVoar
Quando Conventículo do Magiscárnio entra no campo de batalha, cada oponente descarta um card.
631304
SpanishAquelarre desdeñahechizos // De vueltaAquelarre desdeñahechizosCriatura — Brujo hadaVuela.
Cuando el Aquelarre desdeñahechizos entre al campo de batalla, cada oponente descarta una carta.
630260

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a copy of a spell is returned to its owner's hand, it's moved there, then it will cease to exist as a state-based action. It can't be recast.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01If a spell is returned to its owner's hand, it's removed from the stack and thus will not resolve. The spell isn't countered; it just no longer exists. This works even against a spell that can't be countered.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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