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Spiked Corridor // Torture Pit DSC

Other printings of "Spiked Corridor // Torture Pit": DSC #28 DSC #28

Card

id28440
artistArthur Yuan
artistIds0c066852-6fdb-42d0-aab9-db4038850da0
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank4695
edhrecSaltiness
faceConvertedManaCost4
faceFlavorName
faceManaValue4
faceNameSpiked Corridor
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{3}{R}
manaValue8
nameSpiked Corridor // Torture Pit
number28
originalPrintings
originalReleaseDate
originalTextWhen you unlock this door, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." // If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
otherFaceIds60c65123-7925-5a4a-9d2e-4b28e93cd485
power
printingsDSC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeDSC
sidea
signature
sourceProducts{'nonfoil': ['2e328e42-642e-533f-99a6-aac11de47c7a']}
subsets
subtypesRoom
supertypes
textWhen you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
toughness
typeEnchantment — Room
typesEnchantment
uuidcbbd4c49-9e79-5b5b-b128-31d9436971f1
variations
watermark
setNameDuskmourn: House of Horror Commander

Identifiers

id28440
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId302026
cardsphereFoilId
cardsphereId126610
deckboxId94710
mcmId788539
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8a4fef81-fe41-5859-a4da-3d7616a03ce7
mtgoFoilId
mtgoId131377
multiverseId675623
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb90164a1-8b0a-4445-a0ad-43e4c3324925
scryfallIllustrationIdb7719e98-e64c-4e2d-a8e7-85d9189a6d28
scryfallOracleIde49b902f-a556-4dab-8928-93caf0a3f609
tcgplayerEtchedProductId
tcgplayerProductId578917
uuidcbbd4c49-9e79-5b5b-b128-31d9436971f1

Legalities

id28440
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidcbbd4c49-9e79-5b5b-b128-31d9436971f1
vintageLegal

Purchase URLs

id28440
cardKingdomhttps://mtgjson.com/links/03f61b18ab00f108
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/a66c9c0aa72b7860
tcgplayerEtched
uuidcbbd4c49-9e79-5b5b-b128-31d9436971f1

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchSpiked Corridor // Torture Pit // Spiked Corridor // Torture PitSpiked Corridor // Torture PitEnchantement — pièceQuand vous déverrouillez cet accès, créez trois jetons de créature 1/1 rouge Diable avec « Quand cette créature meurt, elle inflige 1 blessure à n'importe quelle cible. »
(Vous pouvez lancer la moitié de votre choix. Cet accès se déverrouille sur le champ de bataille. Au moment où vous pourriez lancer un rituel, vous pouvez payer le coût de mana d'un accès verrouillé pour le déverrouiller.)
675719
GermanSpiked Corridor // Torture Pit // Spiked Corridor // Torture PitSpiked Corridor // Torture PitVerzauberung — RaumWenn du diese Tür entsperrst, erzeuge drei 1/1 rote Teufel-Kreaturenspielsteine mit „Wenn diese Kreatur stirbt, fügt sie einem Ziel deiner Wahl 1 Schadenspunkt zu."
(Du kannst eine beliebige Hälfte wirken und jene Tür wird im Spiel entsperrt. Du kannst die Manakosten der noch versperrten Tür wie eine Hexerei bezahlen, um sie zu entsperren.)
675655
ItalianSpiked Corridor // Torture Pit // Spiked Corridor // Torture PitSpiked Corridor // Torture PitIncantesimo — StanzaQuando sblocchi questa porta, crea tre pedine creatura Diavolo 1/1 rosse con "Quando questa creatura muore, infligge 1 danno a un qualsiasi bersaglio".
(Puoi lanciare una qualsiasi delle due metà. Quella porta si sblocca sul campo di battaglia. Come una stregoneria, puoi pagare il costo di mana di una porta bloccata per sbloccarla.)
675751
JapaneseSpiked Corridor // Torture Pit // Spiked Corridor // Torture PitSpiked Corridor // Torture Pitエンチャント — 部屋あなたがこのドアを開放したとき、「このクリーチャーが死亡したとき、1つを対象とする。これはそれに1点のダメージを与える。」を持つ赤の1/1のデビル・クリーチャー・トークン3体を生成する。
(どちらの半分でも唱えることができる。そのドアは戦場で開放される。閉鎖されているドアのマナ・コストを支払って、それを開放してもよい。これはソーサリーとして行う。)
675783
SpanishSpiked Corridor // Torture Pit // Spiked Corridor // Torture PitSpiked Corridor // Torture PitEncantamiento — SalaCuando abras esta puerta, crea tres fichas de criatura Diablo rojas 1/1 con "Cuando esta criatura muera, hace 1 punto de daño a cualquier objetivo".
(Puedes lanzar cualquier mitad. Esa puerta se abre en el campo de batalla. Puedes pagar el coste de maná de una puerta cerrada como un conjuro para abrirla.)
675687

Rulings

datetext
2024-09-20An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
2024-09-20An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
2024-09-20Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
2024-09-20Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
2024-09-20Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
2024-09-20If a Room enters from any zone other than the stack, it will enter with both halves locked.
2024-09-20If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
2024-09-20If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
2024-09-20If another effect modifies how much noncombat damage the source would deal, including preventing some of it, the player being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Torture Pit's effect no longer applies.
2024-09-20If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
2024-09-20If noncombat damage dealt by a source you control is being divided or assigned among multiple players, divide the original amount before adding 2. For example, if you cast a sorcery spell that deals 4 damage divided as you choose among any number of targets, you could have it deal 3 damage to one opponent and 1 damage to another opponent. Those amounts would then be increased to 5 damage and 3 damage, respectively.
2024-09-20Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
2024-09-20Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
2024-09-20Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
2024-09-20Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
2024-09-20The additional 2 damage is dealt by the same source as the original source of damage. The additional damage isn't dealt by Torture Pit unless Torture Pit is the original source of damage.
2024-09-20To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
2024-09-20While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
2024-09-20While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

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