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Unholy Annex // Ritual Chamber DSK

Other printings of "Unholy Annex // Ritual Chamber": DSK #118 DSK #118 PDSK #118p PDSK #118s PDSK #118p PDSK #118s DSK #339 DSK #339

Card

id28918
artistMatteo Bassini
artistIdsf7183a8d-4833-4a89-8da9-f6024851982b
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank3731
edhrecSaltiness
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameUnholy Annex
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{2}{B}
manaValue8
nameUnholy Annex // Ritual Chamber
number118
originalPrintings
originalReleaseDate
originalTextAt the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life. // When you unlock this door, create a 6/6 black Demon creature token with flying.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
otherFaceIds3292acbe-1245-5f0d-b4fe-baba590d548c
power
printingsDSK, PDSK
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeDSK
sidea
signature
sourceProducts{'foil': ['463782d5-9d15-559c-a37c-9e919d72ebe1', '7a171fa2-fe0f-54b8-9fba-6a39e4e296fb', 'b87fe3be-3527-5767-a373-f3dc1cfe35b2'], 'nonfoil': ['7d5dd4cf-c35c-5492-b75e-616995bc5927', 'b87fe3be-3527-5767-a373-f3dc1cfe35b2']}
subsets
subtypesRoom
supertypes
textAt the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
toughness
typeEnchantment — Room
typesEnchantment
uuiddc6e09c1-3382-5828-b620-72c87ca28bee
variationse9fa1b75-f005-513a-8052-e9508196d5a4
watermark
setNameDuskmourn: House of Horror

Identifiers

id28918
cardKingdomEtchedId
cardKingdomFoilId302483
cardKingdomId301702
cardsphereFoilId126555
cardsphereId126554
deckboxId94365
mcmId788120
mcmMetaId440173
mtgArenaId92196
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8953fad3-7262-5680-80a7-c8e4385b5b2b
mtgoFoilId
mtgoId130367
multiverseId673523
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0fb4c734-c698-46f2-bc78-5f036f472e5b
scryfallIllustrationId07daf9e4-02ff-4544-a93b-25a564ae938c
scryfallOracleIdbd388ad9-a47b-4b0b-b94a-8e4343cd3de5
tcgplayerEtchedProductId
tcgplayerProductId577669
uuiddc6e09c1-3382-5828-b620-72c87ca28bee

Legalities

id28918
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuiddc6e09c1-3382-5828-b620-72c87ca28bee
vintageLegal

Purchase URLs

id28918
cardKingdomhttps://mtgjson.com/links/a3f31186cc54ea33
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/06736df47e1bb2a1
cardmarkethttps://mtgjson.com/links/3b93bc8e01ce3de3
tcgplayerhttps://mtgjson.com/links/7948cd90a19f2aaa
tcgplayerEtched
uuiddc6e09c1-3382-5828-b620-72c87ca28bee

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchAnnexe impie // Chambre de rituelAnnexe impieEnchantement — pièceAu début de votre étape de fin, piochez une carte. Si vous contrôlez un démon, chaque adversaire perd 2 points de vie et vous gagnez 2 points de vie. Sinon, vous perdez 2 points de vie.
(Vous pouvez lancer la moitié de votre choix. Cet accès se déverrouille sur le champ de bataille. Au moment où vous pourriez lancer un rituel, vous pouvez payer le coût de mana d'un accès verrouillé pour le déverrouiller.)
674336
GermanUnheiliger Anbau // RitualkammerUnheiliger AnbauVerzauberung — RaumZu Beginn deines Endsegments ziehst du eine Karte. Falls du einen Dämon kontrollierst, verliert jeder Gegner 2 Lebenspunkte und du erhältst 2 Lebenspunkte dazu. Anderenfalls verlierst du 2 Lebenspunkte.
(Du kannst eine beliebige Hälfte wirken und jene Tür wird im Spiel entsperrt. Du kannst die Manakosten der noch versperrten Tür wie eine Hexerei bezahlen, um sie zu entsperren.)
673794
ItalianAla Dissacrante // Sala per RitualiAla DissacranteIncantesimo — StanzaAll'inizio della tua sottofase finale, pesca una carta. Se controlli un Demone, ogni avversario perde 2 punti vita e tu guadagni 2 punti vita. Altrimenti, tu perdi 2 punti vita.
(Puoi lanciare una qualsiasi delle due metà. Quella porta si sblocca sul campo di battaglia. Come una stregoneria, puoi pagare il costo di mana di una porta bloccata per sbloccarla.)
674607
Japanese不浄な別室 // 祭儀室不浄な別室エンチャント — 部屋あなたの終了ステップの開始時に、カード1枚を引く。あなたがデーモンをコントロールしているなら、各対戦相手はそれぞれ2点のライフを失い、あなたは2点のライフを得る。そうでないなら、あなたは2点のライフを失う。
(どちらの半分でも唱えることができる。そのドアは戦場で開放される。閉鎖されているドアのマナ・コストを支払って、それを開放してもよい。これはソーサリーとして行う。)
674878
SpanishAnexo impío // Cámara de ritualesAnexo impíoEncantamiento — SalaAl comienzo de tu paso final, roba una carta. Si controlas un Demonio, cada oponente pierde 2 vidas y tú ganas 2 vidas. De lo contrario, tú pierdes 2 vidas.
(Puedes lanzar cualquier mitad. Esa puerta se abre en el campo de batalla. Puedes pagar el coste de maná de una puerta cerrada como un conjuro para abrirla.)
674065

Rulings

datetext
2024-09-20An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
2024-09-20An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
2024-09-20Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
2024-09-20Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
2024-09-20Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
2024-09-20If a Room enters from any zone other than the stack, it will enter with both halves locked.
2024-09-20If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
2024-09-20If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
2024-09-20If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
2024-09-20Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
2024-09-20Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
2024-09-20Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
2024-09-20Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
2024-09-20To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
2024-09-20While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
2024-09-20While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

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