← Back Card Profile (by Name)

Ruinous Path PIO

Other printings of "Ruinous Path": C18 #117 BFZ #123 PBFZ #123 PBFZ #123s PIO #338 PRM #58273

Card

id67780
artistJaime Jones
artistIds92f6c2c1-fa57-4b52-99c4-0fd866c13dc9
asciiName
attractionLights
availabilityarena
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank15015
edhrecSaltiness0.09
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAwaken
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{B}{B}
manaValue3
nameRuinous Path
number338
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsBFZ, C18, PBFZ, PIO, PRM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePIO
side
signature
sourceProducts
subsets
subtypes
supertypes
textDestroy target creature or planeswalker.
Awaken 4—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
toughness
typeSorcery
typesSorcery
uuid1104b738-73aa-5999-b458-793cf826e406
variations
watermark
setNamePioneer Masters

Identifiers

id67780
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId94577
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idcf6f2667-6149-567f-9c69-9ec0ea9fbcc4
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2f497ad3-3390-47a4-bcf4-fa72694b9421
scryfallIllustrationId268214d6-980c-4aaf-880c-dfa505ce7e04
scryfallOracleId7b4aa101-3c8a-44b3-9d87-91a4fe4fbae4
tcgplayerEtchedProductId
tcgplayerProductId
uuid1104b738-73aa-5999-b458-793cf826e406

Legalities

id67780
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid1104b738-73aa-5999-b458-793cf826e406
vintageLegal

Purchase URLs

id67780
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid1104b738-73aa-5999-b458-793cf826e406

Foreign Data (per language)

No foreign data.

Rulings

datetext
2015-08-25Awaken doesn’t give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
2015-08-25If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell won’t affect the illegal targets in any way.
2015-08-25If the non-awaken part of the spell doesn’t require a target and you cast the spell for its awaken cost, then the spell won’t resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast).
2015-08-25If the non-awaken part of the spell requires a target, you must choose a legal target. You can’t cast the spell if you can’t choose a legal target for each instance of the word “target” (though you only need a legal target for the awaken ability if you’re casting the spell for its awaken cost).
2015-08-25The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that’s turned into a creature this way can still be tapped for {G}.
2015-08-25You can cast a spell with awaken for its mana cost and get only its first effect. If you cast a spell for its awaken cost, you’ll get both effects.

Tip: bookmark this page with your query parameters for quick access.