Other printings of "Stirring Wildwood": PUMA #U39 DDP #33 EOS #39 EOS #84 EOS #129 WWK #144 EOS #174 UMA #251 C17 #281
| id | 15602 |
|---|---|
| artist | Eric Deschamps |
| artistIds | 37970e22-9cee-44c1-af44-5ee27cf26b76 |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | G, W |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | 6686 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | |
| manaValue | 0 |
| name | Stirring Wildwood |
| number | 281 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. |
| otherFaceIds | |
| power | |
| printings | C17, DDP, EOS, PUMA, UMA, WWK |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | C17 |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['ad66640b-ed92-5eb5-b603-ff2130d6af92']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | This land enters tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land. |
| toughness | |
| type | Land |
| types | Land |
| uuid | 900e39fb-2f2d-58ad-b1a6-fd58b945a02e |
| variations | |
| watermark | |
| setName | Commander 2017 |
| id | 15602 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 213672 |
| cardsphereFoilId | |
| cardsphereId | 50904 |
| deckboxId | 36405 |
| mcmId | 300589 |
| mcmMetaId | 11088 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 697e1e7e-fedc-572b-8ddc-85c75565dae8 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 433213 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 999b3016-2893-4d94-bcac-dfeac5290d93 |
| scryfallIllustrationId | e1a91c0c-7edf-4af5-a3b5-3ef289fa7129 |
| scryfallOracleId | e900f211-dc8b-40f7-a217-1b1462b15c26 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 140132 |
| uuid | 900e39fb-2f2d-58ad-b1a6-fd58b945a02e |
| id | 15602 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | |
| predh | Legal |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 900e39fb-2f2d-58ad-b1a6-fd58b945a02e |
| vintage | Legal |
| id | 15602 |
|---|---|
| cardKingdom | https://mtgjson.com/links/4a458f6048d6577d |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | https://mtgjson.com/links/a6ce79d19a123ecc |
| tcgplayer | https://mtgjson.com/links/0ec019cf8dee7986 |
| tcgplayerEtched | |
| uuid | 900e39fb-2f2d-58ad-b1a6-fd58b945a02e |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| French | Bois sauvage en éveil | Terrain | Le Bois sauvage en éveil arrive sur le champ de bataille engagé. {T} : Ajoutez {G} ou {W} à votre réserve. {1}{G}{W} : Jusqu'à la fin du tour, le Bois sauvage en éveil devient une créature 3/4 verte et blanche Élémental avec la portée. C'est toujours un terrain. | 434140 | ||
| German | Aufgerüttelte Waldwildnis | Land | Die Aufgerüttelte Waldwildnis kommt getappt ins Spiel. {T}: Erhöhe deinen Manavorrat um {G} oder {W}. {1}{G}{W}: Bis zum Ende des Zuges wird die Aufgerüttelte Waldwildnis zu einer 3/4 grünen und weißen Elementarwesen-Kreatur mit Reichweite. Es ist immer noch ein Land. | 433522 | ||
| Italian | Bosco Selvaggio in Agitazione | Terra | Il Bosco Selvaggio in Agitazione entra nel campo di battaglia TAPpato. {T}: Aggiungi {G} o {W} alla tua riserva di mana. {1}{G}{W}: Fino alla fine del turno, il Bosco Selvaggio in Agitazione diventa una creatura Elementale 3/4 verde e bianca con raggiungere. È ancora una terra. | 434449 | ||
| Japanese | 活発な野生林 | 土地 | 活発な野生林はタップ状態で戦場に出る。 {T}:あなたのマナ・プールに{G}か{W}を加える。 {1}{G}{W}:ターン終了時まで、活発な野生林は到達を持つ緑であり白である3/4のエレメンタル・クリーチャーになる。これは土地でもある。 | 434758 | ||
| Portuguese (Brazil) | Bosque Selvagem Andarilho | Terreno | Bosque Selvagem Andarilho entra no campo de batalha virado. {T}: Adicione {G} ou {W} à sua reserva de mana. {1}{G}{W}: Até o final do turno, Bosque Selvagem Andarilho torna-se uma criatura verde e branca 3/4 do tipo Elemental com alcance. Ela ainda é um terreno. | 435067 | ||
| Spanish | Fronda agitada | Tierra | La Fronda agitada entra al campo de batalla girada. {T}: Agrega {G} o {W} a tu reserva de maná. {1}{G}{W}: Hasta el final del turno, la Fronda agitada es una criatura Elemental verde y blanca 3/4 con la habilidad de alcance. Sigue siendo una tierra. | 433831 |
| date | text |
|---|---|
| 2010-03-01 | A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature. |
| 2010-03-01 | When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger. |
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