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Spellrune Painter // Spellrune Howler DBL

Other printings of "Spellrune Painter // Spellrune Howler": DBL #160 DBL #160 MID #160 MID #160 MID #295 MID #295

Card

id23313
artistLucas Graciano
artistIdsce98f39c-7cdd-47e6-a520-6c50443bb4c2
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicatorR
colorsR
defense
duelDeck
edhrecRank18007
edhrecSaltiness0.12
faceConvertedManaCost0
faceFlavorName
faceManaValue0
faceNameSpellrune Howler
finishesnonfoil, foil
flavorName
flavorText
frameEffectsinverted, sunmoondfc
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsNightbound
languageEnglish
layouttransform
leadershipSkills
life
loyalty
manaCost
manaValue3
nameSpellrune Painter // Spellrune Howler
number160
originalPrintings
originalReleaseDate
originalText
otherFaceIdse741349a-17af-5261-8597-4ab5090ef886
power3
printingsDBL, MID
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDBL
sideb
signature
sourceProducts
subsets
subtypesWerewolf
supertypes
textWhenever you cast an instant or sorcery spell, this creature gets +2/+2 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
toughness4
typeCreature — Werewolf
typesCreature
uuid682e6758-ed5b-520d-828e-e60b97325a3e
variations
watermark
setNameInnistrad: Double Feature

Identifiers

id23313
cardKingdomEtchedId
cardKingdomFoilId254787
cardKingdomId254250
cardsphereFoilId83662
cardsphereId83661
deckboxId62235
mcmId585113
mcmMetaId345425
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3af13668-afac-51b7-bb1d-b7eab79aabc4
mtgoFoilId
mtgoId96578
multiverseId
scryfallCardBackId
scryfallId59caee03-6b8c-447d-945d-ebf897a8a524
scryfallIllustrationId20a237f8-cd94-4907-b961-be12d29859eb
scryfallOracleId4ff8c359-430f-434e-ac1e-822abdc28360
tcgplayerEtchedProductId
tcgplayerProductId255379
uuid682e6758-ed5b-520d-828e-e60b97325a3e

Legalities

id23313
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid682e6758-ed5b-520d-828e-e60b97325a3e
vintageLegal

Purchase URLs

id23313
cardKingdomhttps://mtgjson.com/links/d19c3a78d5e319c0
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/0085816282717cb0
cardmarkethttps://mtgjson.com/links/e9a5874b77a8eb90
tcgplayerhttps://mtgjson.com/links/81292fd27ea2903b
tcgplayerEtched
uuid682e6758-ed5b-520d-828e-e60b97325a3e

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2021-09-24If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2021-09-24If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
2021-09-24If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
2021-09-24Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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