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Souvenir T-Shirt UNF

Other printings of "Souvenir T-Shirt": UNF #192 UNF #478

Card

id98070
artistMichael Phillippi
artistIds3bda7dbe-1d9f-47c6-95ce-d283859ffab1
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank29566
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameSouvenir T-Shirt
number478
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsUNF
promoTypesgalaxyfoil, boosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampacorn
setCodeUNF
side
signature
sourceProducts{'foil': ['82b12384-1c83-548e-8866-7563857f09b6']}
subsets
subtypesEquipment
supertypes
textGear Up, sponsored by Wizards of the Coast — As this Equipment enters, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results.
Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.
Equip {4}
toughness
typeArtifact — Equipment
typesArtifact
uuidf9aa7c14-999f-5437-9435-b7ee2a776bf6
variations2373c2da-2ac0-56fe-abeb-03f7a0bb4a0f
watermark
setNameUnfinity

Identifiers

id98070
cardKingdomEtchedId
cardKingdomFoilId267528
cardKingdomId
cardsphereFoilId93943
cardsphereId
deckboxId69099
mcmId677452
mcmMetaId412617
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb475180c-26ae-548d-a1e2-542529d84f6c
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf4f39645-0448-4355-98cc-e47295f19681
scryfallIllustrationIdf08ef320-368d-4aee-8d0c-a45b60545fce
scryfallOracleId66eb64f5-5e04-454e-b768-7a5771f441a0
tcgplayerEtchedProductId
tcgplayerProductId287823
uuidf9aa7c14-999f-5437-9435-b7ee2a776bf6

Legalities

id98070
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidf9aa7c14-999f-5437-9435-b7ee2a776bf6
vintage

Purchase URLs

id98070
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/60ddf3cc438e95ed
cardmarkethttps://mtgjson.com/links/a833617d386ed06d
tcgplayerhttps://mtgjson.com/links/65cc5b4d2c3b2a56
tcgplayerEtched
uuidf9aa7c14-999f-5437-9435-b7ee2a776bf6

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-07A "Magic-branded item" is an article of clothing or wearable accessory (jewelry, etc.) that includes a Magic logo, symbols, artwork, or other brand-identifying markings. Anything that's usually paired (socks, earrings, and so on) count as one item.
2022-10-07Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
2022-10-07If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
2022-10-07If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
2022-10-07Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
2022-10-07Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
2022-10-07Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
2022-10-07You choose which result applies to power and which applies to toughness.

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