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Struggle // Survive ZNC

Other printings of "Struggle // Survive": ZNC #102 ZNC #102 HOU #151 HOU #151 AKR #265 AKR #265 MOC #339 MOC #339

Card

id105500
artistEric Deschamps
artistIds37970e22-9cee-44c1-af44-5ee27cf26b76
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG, R
colorIndicator
colorsG
defense
duelDeck
edhrecRank12641
edhrecSaltiness
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameSurvive
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsAftermath
languageEnglish
layoutaftermath
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue5
nameStruggle // Survive
number102
originalPrintings
originalReleaseDate
originalTextStruggle deals damage to target creature equal to the number of lands you control. // Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their graveyard into their library.
otherFaceIds42c9281c-5f3e-5dcc-8af3-bc01ab8d7081
power
printingsAKR, HOU, MOC, ZNC
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeZNC
sideb
signature
sourceProducts
subsets
subtypes
supertypes
textAftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their graveyard into their library.
toughness
typeSorcery
typesSorcery
uuid88da8c8b-921b-53a4-a972-9b0b89ff9ec9
variations
watermark
setNameZendikar Rising Commander

Identifiers

id105500
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId237412
cardsphereFoilId
cardsphereId71076
deckboxId53215
mcmId504445
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3c1040f7-e625-5c95-8c2e-5d1f4477ac69
mtgoFoilId
mtgoId
multiverseId496040
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId92f0a448-fc11-4a1e-ab87-5a02b72a481c
scryfallIllustrationId6b32d8b3-c45a-4830-8e72-f616b5a7fcd1
scryfallOracleId0b1f2522-960c-405f-9622-4cadbc7ba545
tcgplayerEtchedProductId
tcgplayerProductId222726
uuid88da8c8b-921b-53a4-a972-9b0b89ff9ec9

Legalities

id105500
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid88da8c8b-921b-53a4-a972-9b0b89ff9ec9
vintageLegal

Purchase URLs

id105500
cardKingdomhttps://mtgjson.com/links/515beb2ab6323ea3
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/fdabeef53afb6cea
tcgplayerEtched
uuid88da8c8b-921b-53a4-a972-9b0b89ff9ec9

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
GermanRingen // ÜberlebenÜberlebenHexereiNachhall (Wirke diesen Zauberspruch nur aus deinem Friedhof. Schicke ihn danach ins Exil.)
Jeder Spieler mischt seinen Friedhof in seine Bibliothek.
496174
ItalianLotta // SopravvivenzaSopravvivenzaStregoneriaConseguenze (Lancia questa magia solo dal tuo cimitero. Poi esiliala.)
Ogni giocatore rimescola il proprio cimitero nel proprio grimorio.
496576
SpanishEsforzarse // SobrevivirSobrevivirConjuroSecuela. (Lanza este hechizo solo desde tu cementerio. Luego exílialo.)
Cada jugador baraja su cementerio en su biblioteca.
496308

Rulings

datetext
2017-04-18A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
2017-04-18All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.
2017-04-18Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
2017-04-18Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.
2017-04-18If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.
2017-04-18If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.
2017-04-18If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.
2017-04-18Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.
2017-04-18While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.
2017-07-14If a player has no cards in their graveyard when Survive resolves, that player just shuffles their library.
2017-07-14Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.

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