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Electrostatic Pummeler PLST

Other printings of "Electrostatic Pummeler": PLST #KLD-210 KLD #210 PKLD #210s KLR #237

Card

id73176
artistSlawomir Maniak
artistIdsd887bc66-2779-416c-a1ff-d8720242063e
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank9766
edhrecSaltiness0.07
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameElectrostatic Pummeler
numberKLD-210
originalPrintings
originalReleaseDate2020-09-01
originalText
otherFaceIds
power1
printingsKLD, KLR, PKLD, PLST
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePLST
side
signature
sourceProducts{'nonfoil': ['1fc1a634-d083-59eb-8194-2e6da14e912e', '2800a616-d844-5f9f-b23c-634aa401c04f', '2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '64143552-b778-5cdb-a29f-af955ef626e8']}
subsets
subtypesConstruct
supertypes
textWhen this creature enters, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: This creature gets +X/+X until end of turn, where X is its power.
toughness1
typeArtifact Creature — Construct
typesArtifact, Creature
uuiddcd91e91-081b-5195-a709-259b57cdd219
variations
watermark
setNameThe List

Identifiers

id73176
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId237948
cardsphereFoilId
cardsphereId71590
deckboxId53507
mcmId497910
mcmMetaId223730
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id53a5b1e5-45ab-53ad-87bc-7518eb58bc4b
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd12d5923-bf31-4b4c-9b42-6aca2bf9bcbd
scryfallIllustrationIdf8a488cf-c4f0-4f97-8d62-49f8117a9b3b
scryfallOracleId79676f10-9fca-4bca-acc5-6994955142b4
tcgplayerEtchedProductId
tcgplayerProductId222359
uuiddcd91e91-081b-5195-a709-259b57cdd219

Legalities

id73176
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuiddcd91e91-081b-5195-a709-259b57cdd219
vintageLegal

Purchase URLs

id73176
cardKingdomhttps://mtgjson.com/links/8760b7b830f733de
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/5715404fe80b9323
tcgplayerhttps://mtgjson.com/links/09ff355197c97249
tcgplayerEtched
uuiddcd91e91-081b-5195-a709-259b57cdd219

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-09-20The value of X is determined as Electrostatic Pummeler's last ability resolves.
2017-07-14If this creature's power is negative as its ability resolves, X is considered to be 0.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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