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Sweatworks Brawler PLST

Other printings of "Sweatworks Brawler": PLST #AER-100 AER #100 KLR #149

Card

id71640
artistZack Stella
artistIds17bc7f55-958b-43f4-bb40-09746d05b3f9
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank27284
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextThe residents of Embraal were never known for finesse, just for getting things done.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsImprovise, Menace
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}
manaValue4
nameSweatworks Brawler
numberAER-100
originalPrintings
originalReleaseDate2019-11-07
originalText
otherFaceIds
power3
printingsAER, KLR, PLST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['82697abd-23fa-5ab8-8fd4-c835c77bdc7c', 'abb81fe0-95ce-5abf-b4a3-a09beea5732b', 'cbd26a74-d0fd-5a8e-8f28-61f759dc3675']}
subsets
subtypesHuman, Artificer
supertypes
textImprovise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Menace
toughness3
typeCreature — Human Artificer
typesCreature
uuid10cffe30-f108-551f-a06e-623b5112d26f
variations
watermark
setNameThe List

Identifiers

id71640
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId230077
cardsphereFoilId
cardsphereId64677
deckboxId47954
mcmId420726
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide76df06b-47b5-522a-9685-8761e5a6e0ef
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdcc603ab7-2789-4732-a72b-1f9294d07f80
scryfallIllustrationIdc21cbef0-874f-471b-a29c-3f66a245752c
scryfallOracleId9bb1de3f-b6af-4ee2-b896-a05aae50e238
tcgplayerEtchedProductId
tcgplayerProductId204669
uuid10cffe30-f108-551f-a06e-623b5112d26f

Legalities

id71640
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid10cffe30-f108-551f-a06e-623b5112d26f
vintageLegal

Purchase URLs

id71640
cardKingdomhttps://mtgjson.com/links/7b3d7aba1a9810d0
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/4f0490721e57bff6
tcgplayerEtched
uuid10cffe30-f108-551f-a06e-623b5112d26f

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-02-09Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.
2017-02-09Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.
2017-02-09If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.
2017-02-09Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."
2017-02-09Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.
2017-02-09Improvise doesn't change a spell's mana cost or mana value.
2017-02-09Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.
2017-02-09When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.

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