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Sword of the Meek BRR

Other printings of "Sword of the Meek": BRR #59 MB2 #98 BRR #122 BRR #122z FUT #165 2XM #299

Card

id13834
artistFranz Vohwinkel
artistIds3a243c17-3baa-4b53-9599-645311cd7d3d
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank6759
edhrecSaltiness0.5
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectstombstone
frameVersion1997
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEquip
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}
manaValue2
nameSword of the Meek
number122z
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printings2XM, BRR, FUT, MB2
promoTypesserialized, doublerainbow
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeBRR
side
signature
sourceProducts{'foil': ['5d7ab4f0-6325-59ad-953c-b218569caa2a']}
subsets
subtypesEquipment
supertypes
textEquipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.
toughness
typeArtifact — Equipment
typesArtifact
uuidc1dc9e37-1a2e-5d24-8cf4-3771d78448bd
variations643bf676-933a-567a-b291-54e9707b6cb8, 881177e9-5e93-5a3f-a2a9-47571898ba08
watermarkwotc
setNameThe Brothers' War Retro Artifacts

Identifiers

id13834
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId113162
cardsphereId
deckboxId86339
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id914541e9-922c-563d-ab6a-465031375a76
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId60b86ef6-684b-4ac0-9d57-64928c0aaf44
scryfallIllustrationId8a80f7b8-7a67-445c-b8bb-ed7e204528ec
scryfallOracleId215c287d-56a5-46da-b49e-8524b6d320a4
tcgplayerEtchedProductId
tcgplayerProductId452487
uuidc1dc9e37-1a2e-5d24-8cf4-3771d78448bd

Legalities

id13834
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timelessLegal
uuidc1dc9e37-1a2e-5d24-8cf4-3771d78448bd
vintageLegal

Purchase URLs

id13834
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/f1455f8254b28684
tcgplayerEtched
uuidc1dc9e37-1a2e-5d24-8cf4-3771d78448bd

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-08-07Any creature can be equipped with Sword of the Meek, not just 1/1 creatures.
2020-08-07If Sword of the Meek can't be attached to the creature that caused its last ability to trigger, most likely because that creature has left the battlefield, Sword of the Meek returns to the battlefield and remains unattached.
2020-08-07If a creature is entering the battlefield under your control, consider static abilities to determine whether its power and toughness are both 1. Spells, activated abilities, and triggered abilities can't be used to raise or lower the creature's power and toughness in time to have the last ability trigger or to stop it from triggering.
2020-08-07Once the last ability has triggered, changing the power or toughness of the creature won't stop you from returning Sword of the Meek and attaching it to the creature.
2020-08-07Sword of the Meek's last ability triggers only if it's in your graveyard immediately after the 1/1 creature enters the battlefield.

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