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Training Grounds PMAT

Other printings of "Training Grounds": PLST #ROE-91 P22 #6 MAT #9 PMAT #9p MAT #59 ROE #91 MAT #109 MAT #155 MAT #193

Card

id75384
artistA. M. Sartor
artistIdsd01bfbdc-5442-482a-a339-933e0808c697
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank1107
edhrecSaltiness0.49
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextFor those who survived, being prepared for the next crisis became one of the greatest virtues.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{U}
manaValue1
nameTraining Grounds
number9p
originalPrintings
originalReleaseDate2024-02-09
originalText
otherFaceIds
power
printingsMAT, P22, PLST, PMAT, ROE
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMAT
side
signature
sourceProducts
subsets
subtypes
supertypes
textActivated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
toughness
typeEnchantment
typesEnchantment
uuid8ea8d931-0907-5ee2-90b0-47b72e44e4d9
variations
watermark
setNameMarch of the Machine: The Aftermath Promos

Identifiers

id75384
cardKingdomEtchedId
cardKingdomFoilId293763
cardKingdomId293762
cardsphereFoilId
cardsphereId
deckboxId
mcmId758964
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idbd36ab36-d82e-5e52-a0da-8ac3e9dfdf64
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId997b1945-abd1-4a0b-8f85-960ae889a242
scryfallIllustrationIdada97ca1-3ab4-411b-be33-530eebba9e6b
scryfallOracleId8de3eabe-9a8f-4865-beef-a4888c081d39
tcgplayerEtchedProductId
tcgplayerProductId543977
uuid8ea8d931-0907-5ee2-90b0-47b72e44e4d9

Legalities

id75384
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predhLegal
premodern
standard
standardbrawl
timelessLegal
uuid8ea8d931-0907-5ee2-90b0-47b72e44e4d9
vintageLegal

Purchase URLs

id75384
cardKingdomhttps://mtgjson.com/links/c2411aaa5edeb3df
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2123d2d49c931fac
cardmarket
tcgplayerhttps://mtgjson.com/links/d3eb5f6cccb0e63e
tcgplayerEtched
uuid8ea8d931-0907-5ee2-90b0-47b72e44e4d9

Foreign Data (per language)

No foreign data.

Rulings

datetext
2010-06-15Training Grounds won't affect a cost that isn't the cost to activate a creature's activated ability. For example, it won't affect Flameblast Dragon's {X}{R} cost, since that's a cost paid when a triggered ability resolves, and it won't affect a kicker cost, since that's an additional cost to cast a spell. Activated ability costs appear before a colon (:) in a card's rules text, or, in the case of some keywords, before a colon in reminder text.
2023-05-12If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs {R}{R}, it costs {0}, or it costs only nonmana actions such as {T} or "Sacrifice a creature"), Training Grounds simply won't affect it. In particular, it won't increase the cost to include a mana payment of {1}.
2023-05-12Training Grounds affects only creatures you control on the battlefield. The costs of activated abilities that work in other zones (such as cycling or unearth) won't be reduced.
2023-05-12Training Grounds can reduce the amount you pay for a creature's activated ability cost that includes {X}. For example, Drana, Kalastria Bloodchief has an activated ability that costs {X}{B}{B}. If you control Training Grounds and you activate the ability with X equal to 5, you'll have to pay only {3}{B}{B}. This is true even if the ability states that {X} must be paid with a certain color of mana, as Crimson Hellkite's ability does.
2023-05-12Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is {2}{G}, you'd have to pay only {G}. If an activation cost is {2}, though, you'd still have to pay {1}.
2023-05-12Training Grounds takes the total cost to activate a creature's activated ability into account, not just the cost printed on it. For example, Urabrask has an activated ability that costs {R}, and Suppression Field says "Activated abilities cost {2} more to activate unless they're mana abilities." Since activating Urabrask's activated ability would now cost {2}{R}, Training Grounds reduces that cost back to {R}.
2023-05-12Training Grounds won't affect the part of an activation cost represented by colored mana symbols or snow mana symbols. It also won't affect nonmana parts of an activation cost, if there are any.

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