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Spellscorn Coven // Take It Back WOE

Other printings of "Spellscorn Coven // Take It Back": WOE #237 WOE #237

Card

id103709
artistUriah Voth
artistIds14cf4c0c-1a83-4366-ba61-6d0a26ee5a69
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, U
colorIndicator
colorsU
defense
duelDeck
edhrecRank8470
edhrecSaltiness0.25
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameTake It Back
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{2}{U}
manaValue4
nameSpellscorn Coven // Take It Back
number237
originalPrintings
originalReleaseDate
originalTextReturn target spell to its owner's hand. (Then exile this card. You may cast the creature later from exile.) // Flying
When Spellscorn Coven enters the battlefield, each opponent discards a card.
otherFaceIdsfa765318-c9ca-50c2-ac97-b7220928b383
power
printingsWOE
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textReturn target spell to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
toughness
typeInstant — Adventure
typesInstant
uuid7a749949-b0a4-57ec-85a2-224ff28b606f
variations
watermark
setNameWilds of Eldraine

Identifiers

id103709
cardKingdomEtchedId
cardKingdomFoilId282444
cardKingdomId281912
cardsphereFoilId
cardsphereId107411
deckboxId82180
mcmId729571
mcmMetaId423700
mtgArenaId86964
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc73bad1f-20a0-5da9-ada5-407a700aea72
mtgoFoilId
mtgoId116852
multiverseId629738
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8c112f62-6034-4636-a75b-4a45bc916a91
scryfallIllustrationIde999f86c-23ba-4a96-bae1-3b5ae3392884
scryfallOracleId9357fc7f-c9d0-4ce2-a6dd-0ff1f24bfc56
tcgplayerEtchedProductId
tcgplayerProductId513335
uuid7a749949-b0a4-57ec-85a2-224ff28b606f

Legalities

id103709
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid7a749949-b0a4-57ec-85a2-224ff28b606f
vintageLegal

Purchase URLs

id103709
cardKingdomhttps://mtgjson.com/links/76778fe8a61c6c4f
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4a25b79d8b36bfa7
cardmarkethttps://mtgjson.com/links/6671c3e3c92018c6
tcgplayerhttps://mtgjson.com/links/be4c3fc0cbb7e5fa
tcgplayerEtched
uuid7a749949-b0a4-57ec-85a2-224ff28b606f

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedSpellscorn Coven // 收回重来收回重来瞬间~历险将目标咒语移回其拥有者手上。(然后放逐此牌。之后你还可以从放逐区施放该生物。)631565
FrenchCongrégation méprise-sort // Retour à l'envoyeurRetour à l'envoyeurÉphémère : aventureRenvoyez un sort ciblé dans la main de son propriétaire. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)630521
GermanZaubergroll-Zirkel // Nimm das zurückNimm das zurückSpontanzauber — AbenteuerBringe einen Zauberspruch deiner Wahl auf die Hand seines Besitzers zurück. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)629999
ItalianCongrega Sdegnamagia // RimangiateloRimangiateloIstantaneo — AvventuraFai tornare una magia bersaglio in mano al suo proprietario. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)630782
JapaneseSpellscorn Coven // お返(かえ)しお返(かえ)しインスタント ― 出来事呪文1つを対象とする。それをオーナーの手札に戻す。(その後、このカードを追放する。後で追放領域にあるこのクリーチャーを唱えてもよい。)631043
Portuguese (Brazil)Conventículo do Magiscárnio // RetomarRetomarMágica Instantânea — AventuraDevolva a mágica alvo para a mão de seu dono. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)631304
SpanishAquelarre desdeñahechizos // De vueltaDe vueltaInstantáneo — AventuraRegresa el hechizo objetivo a la mano de su propietario. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)630260

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a copy of a spell is returned to its owner's hand, it's moved there, then it will cease to exist as a state-based action. It can't be recast.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01If a spell is returned to its owner's hand, it's removed from the stack and thus will not resolve. The spell isn't countered; it just no longer exists. This works even against a spell that can't be countered.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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