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The Antiquities War PDOM

Other printings of "The Antiquities War": PLST #DOM-42 DOM #42 PDOM #42p PDOM #42s

Card

id65925
artistMark Tedin
artistIds9ee9a9cc-c09e-486f-918b-69f80cbc4188
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank9718
edhrecSaltiness0.38
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameThe Antiquities War
number42s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsDOM, PDOM, PLST
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePDOM
side
signature
sourceProducts{'foil': ['6c4d5c36-dd3b-5398-a892-47dc30e317d4']}
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
toughness
typeEnchantment — Saga
typesEnchantment
uuid6ed5d3b7-b448-5e4a-9d36-84ad41322256
variationsa4df8d8f-1716-5de9-be96-0be0bfeff09b
watermark
setNameDominaria Promos

Identifiers

id65925
cardKingdomEtchedId
cardKingdomFoilId218439
cardKingdomId
cardsphereFoilId54798
cardsphereId
deckboxId38714
mcmId355690
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide83b67cc-1405-549b-a274-5cc316f0e7f0
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb92e93e2-eb9d-4964-ac68-0a79c8e9fdfa
scryfallIllustrationId3dec7398-bf8f-4c6d-a775-77156ee0f27e
scryfallOracleIdab5a9749-5c94-43e0-b9df-bd2c3601936f
tcgplayerEtchedProductId
tcgplayerProductId165600
uuid6ed5d3b7-b448-5e4a-9d36-84ad41322256

Legalities

id65925
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid6ed5d3b7-b448-5e4a-9d36-84ad41322256
vintageLegal

Purchase URLs

id65925
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/9f18ccb8cccf7b16
cardmarket
tcgplayerhttps://mtgjson.com/links/dda1217f290bba79
tcgplayerEtched
uuid6ed5d3b7-b448-5e4a-9d36-84ad41322256

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-04-27A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
2018-04-27An Equipment that becomes an artifact creature becomes unattached if it’s attached to a creature. Its equip ability can be activated, but it won’t become attached to the target creature.
2018-04-27As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
2018-04-27Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
2018-04-27Effects that modify an artifact creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.
2018-04-27If The Antiquities War somehow becomes an artifact enchantment prior to resolving its final chapter ability, it will become a 5/5 Saga artifact enchantment creature, and will then be sacrificed after that ability resolves.
2018-04-27If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.
2018-04-27If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2018-04-27Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2018-04-27Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
2018-04-27The final chapter ability of The Antiquities War affects only artifacts you control at the time it resolves. Artifacts you begin to control later in the turn won’t become 5/5 creatures.
2018-04-27The final chapter ability of The Antiquities War overwrites an artifact creature’s normal base power and toughness and all previous effects that set an artifact creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the ability resolves will overwrite this effect.

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