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The Bloodsky Massacre PKHM

Other printings of "The Bloodsky Massacre": KHM #207 PKHM #207p PKHM #207s

Card

id69112
artistLivia Prima
artistIds0f41e561-bc26-4d85-aab6-66c384e01b74
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, R
colorIndicator
colorsB, R
defense
duelDeck
edhrecRank20384
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{1}{B}{R}
manaValue3
nameThe Bloodsky Massacre
number207p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsKHM, PKHM
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePKHM
side
signature
sourceProducts
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/3 red Demon Berserker creature token with menace.
II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.
III — Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.
toughness
typeEnchantment — Saga
typesEnchantment
uuid1752035e-2ead-5a02-9ffe-dbfca8799064
variations462a098d-a916-5a4d-ac61-e5bcdafc0ec6
watermark
setNameKaldheim Promos

Identifiers

id69112
cardKingdomEtchedId
cardKingdomFoilId241444
cardKingdomId241368
cardsphereFoilId74440
cardsphereId74519
deckboxId57038
mcmId536277
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id798528fd-762e-5e50-b643-22e8fa3b4188
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdec475385-6755-4b90-a48f-5e58e326aaca
scryfallIllustrationIde2ca68b8-caca-4428-9e4d-92ebeb73bb90
scryfallOracleIdfd9cd2b0-3f43-41a6-b963-c781d0f285e8
tcgplayerEtchedProductId
tcgplayerProductId231951
uuid1752035e-2ead-5a02-9ffe-dbfca8799064

Legalities

id69112
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid1752035e-2ead-5a02-9ffe-dbfca8799064
vintageLegal

Purchase URLs

id69112
cardKingdomhttps://mtgjson.com/links/1594ce4d0170f971
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b6106eeadc2dca71
cardmarket
tcgplayerhttps://mtgjson.com/links/736f01b9fe29c741
tcgplayerEtched
uuid1752035e-2ead-5a02-9ffe-dbfca8799064

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-02-05A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.
2021-02-05As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
2021-02-05Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
2021-02-05If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2021-02-05Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2021-02-05Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
2021-02-05Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
2021-02-05The chapter III ability isn’t a mana ability. It uses the stack and can be responded to. Use the number of Berserkers you control as the ability resolves to determine how much {R} to add.

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