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The Bloodsky Massacre KHM

Other printings of "The Bloodsky Massacre": KHM #207 PKHM #207p PKHM #207s

Card

id43374
artistLivia Prima
artistIds0f41e561-bc26-4d85-aab6-66c384e01b74
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB, R
colorIndicator
colorsB, R
defense
duelDeck
edhrecRank20384
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{1}{B}{R}
manaValue3
nameThe Bloodsky Massacre
number207
originalPrintings
originalReleaseDate
originalText(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/3 red Demon Berserker creature token with menace.
II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.
III — Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.
otherFaceIds
power
printingsKHM, PKHM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeKHM
side
signature
sourceProducts{'foil': ['2800a616-d844-5f9f-b23c-634aa401c04f', '646f84e7-6785-5e56-a1d7-2d2d228f110c', '830899f1-043e-54a3-90f4-a885ba5218ba', 'a01a5f33-7271-5608-a1de-c48c65d23822'], 'nonfoil': ['2800a616-d844-5f9f-b23c-634aa401c04f', '58259739-0f8a-5f17-9645-5189b052dc13', '646f84e7-6785-5e56-a1d7-2d2d228f110c', 'a01a5f33-7271-5608-a1de-c48c65d23822']}
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/3 red Demon Berserker creature token with menace.
II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.
III — Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.
toughness
typeEnchantment — Saga
typesEnchantment
uuid744ccac0-1a2f-50b1-9a7a-97fcf619179a
variations
watermark
setNameKaldheim

Identifiers

id43374
cardKingdomEtchedId
cardKingdomFoilId241102
cardKingdomId240666
cardsphereFoilId73302
cardsphereId73395
deckboxId54876
mcmId532197
mcmMetaId329952
mtgArenaId75254
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida4028d3c-877d-59b3-a81f-70849ecbc019
mtgoFoilId
mtgoId87757
multiverseId503823
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId669975ed-0501-4b48-988d-29c1215179a4
scryfallIllustrationIde2ca68b8-caca-4428-9e4d-92ebeb73bb90
scryfallOracleIdfd9cd2b0-3f43-41a6-b963-c781d0f285e8
tcgplayerEtchedProductId
tcgplayerProductId230857
uuid744ccac0-1a2f-50b1-9a7a-97fcf619179a

Legalities

id43374
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid744ccac0-1a2f-50b1-9a7a-97fcf619179a
vintageLegal

Purchase URLs

id43374
cardKingdomhttps://mtgjson.com/links/ef2b75182df90bd7
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/373d62cdba26b702
cardmarkethttps://mtgjson.com/links/69487cca809818b8
tcgplayerhttps://mtgjson.com/links/1157e790096fe5de
tcgplayerEtched
uuid744ccac0-1a2f-50b1-9a7a-97fcf619179a

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified腥天大屠杀结界 — 传纪(于此传纪进战场时及于你抓牌步骤后,加一个学问指示物。到III后牺牲之。)
I — 派出一个2/3红色,具威慑异能的恶魔/狂战士衍生生物。
II — 本回合中,每当一个狂战士攻击时,你抓一张牌且你失去1点生命。
III — 你每操控一个狂战士,便加{R}。直到回合结束,你不会因步骤与阶段结束失去这份法术力。
506532
Chinese Traditional腥天大屠殺結界 — 傳紀(於此傳紀進戰場時及於你抽牌步驟後,加一個學問指示物。到III後犧牲之。)
I — 派出一個2/3紅色,具威懾異能的惡魔/狂戰士衍生生物。
II — 本回合中,每當一個狂戰士攻擊時,你抽一張牌且你失去1點生命。
III — 你每操控一個狂戰士,便加{R}。直到回合結束,你不會因步驟與階段結束失去這份魔法力。
506833
FrenchLe massacre de Ciel-de-sangEnchantement — saga(Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ». Sacrifiez après III.)
I — Créez un jeton de créature 2/3 rouge Démon et Berserker avec la menace.
II — À chaque fois qu'un berserker attaque ce tour-ci, vous piochez une carte et vous perdez 1 point de vie.
III — Ajoutez {R} pour chaque berserker que vous contrôlez. Jusqu'à la fin du tour, vous ne perdez pas ce mana au moment où les étapes et les phases se terminent.
504726
GermanDas Bluthimmel-MassakerVerzauberung — Sage(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.)
I — Erzeuge einen 2/3 roten Dämon-Berserker-Kreaturenspielstein mit Bedrohlichkeit.
II — Immer wenn in diesem Zug ein Berserker angreift, ziehst du eine Karte und verlierst 1 Lebenspunkt.
III — Erzeuge {R} für jeden Berserker, den du kontrollierst. Bis zum Ende des Zuges verlierst du dieses Mana nicht, sowie Segmente und Phasen enden.
504124
ItalianIl Massacro del Cielo di SangueIncantesimo — Saga(Mentre questa Saga entra e dopo la tua sottofase di acquisizione, aggiungi un segnalino sapere. Sacrifica dopo III.)
I — Crea una pedina creatura Berserker Demone 2/3 rossa con minacciare.
II — Ogniqualvolta un Berserker attacca in questo turno, peschi una carta e perdi 1 punto vita.
III — Aggiungi {R} per ogni Berserker che controlli. Fino alla fine del turno, non perdi questo mana al termine di ogni fase o sottofase.
505027
Japanese血空の虐殺エンチャント — 英雄譚(この英雄譚が出た際とあなたのドロー・ステップの後に、伝承カウンターを1個加える。IIIの後に、生け贄に捧げる。)
I ― 威迫を持つ赤の2/3のデーモン・狂戦士・クリーチャー・トークン1体を生成する。
II ― このターン、狂戦士1体が攻撃するたび、あなたはカード1枚を引き、1点のライフを失う。
III ― あなたがコントロールしている狂戦士1体につき{R}を加える。ターン終了時まで、このマナはステップやフェイズの終了に際して無くならない。
505328
Korean핏빛 하늘의 대학살부여마법 — 서사시(이 서사시가 들어오면서 그리고 당신의 뽑기단 후에, 전승 카운터 한 개를 추가한다. III 이후에 희생한다.)
I — 호전적을 가진 2/3 적색 악마 광전사 생물 토큰 한 개를 만든다.
II — 이번 턴에 광전사가 공격할 때마다, 당신은 카드 한 장을 뽑고 생명 1점을 잃는다.
III — 당신이 조종하는 각 광전사마다 {R}를 추가한다. 턴종료까지, 단과 단계가 종료되어도 당신은 이 마나를 잃지 않는다.
505629
Portuguese (Brazil)O Massacre do Céu SangrentoEncantamento — Saga(Conforme esta Saga entra e após sua etapa de compra, adicione um marcador de conhecimento. Sacrifique-a após III.)
I — Crie uma ficha de criatura Demônio Amoque vermelha 2/3 com ameaçar.
II — Toda vez que um Amoque atacar neste turno, você compra um card e perde 1 ponto de vida.
III — Adicione {R} para cada Amoque que você controla. Até o final do turno, você não perde esse mana quando as etapas e fases terminam.
505930
RussianРезня Кровавого НебаЧары — Сага(При выходе этой Саги и после вашего шага взятия карты добавьте один жетон знаний. Пожертвуйте после III.)
I — Создайте одну фишку существа 2/3 красный Демон Берсерк с Угрозой.
II — Каждый раз, когда Берсерк атакует в этом ходу, вы берете карту и теряете 1 жизнь.
III — Добавьте {R} за каждого Берсерка под вашим контролем. До конца хода вы не теряете эту ману по окончании шагов и фаз.
506231
SpanishLa masacre de CielosangrientoEncantamiento — Saga(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría. Sacrifícala después de III.)
I — Crea una ficha de criatura Berserker Demonio roja 2/3 con la habilidad de amenaza.
II — Siempre que un Berserker ataque este turno, robas una carta y pierdes 1 vida.
III — Agrega {R} por cada Berserker que controlas. Hasta el final del turno, no pierdes ese maná en cuanto terminan los pasos y las fases.
504425

Rulings

datetext
2021-02-05A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.
2021-02-05As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
2021-02-05Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
2021-02-05If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2021-02-05Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2021-02-05Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
2021-02-05Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
2021-02-05The chapter III ability isn’t a mana ability. It uses the stack and can be responded to. Use the number of Berserkers you control as the ability resolves to determine how much {R} to add.

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