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The Deck of Many Things PAFR

Other printings of "The Deck of Many Things": AFR #241 PAFR #241a PAFR #241p PAFR #241s AFR #392 PRM #92832

Card

id64118
artistVolkan Baǵa
artistIds93bec3c0-0260-4d31-8064-5d01efb4153f
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank4212
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}
manaValue5
nameThe Deck of Many Things
number241a
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsAFR, PAFR, PRM
promoTypesembossed
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePAFR
side
signature
sourceProducts
subsets
subtypes
supertypesLegendary
text{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1—9 | Return a card at random from your graveyard to your hand.
10—19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
toughness
typeLegendary Artifact
typesArtifact
uuiddb3d5961-019e-57c6-b9ac-c64ed0fabca5
variations8f05e2c2-f4d2-567e-a6e0-8638b8c18ff7, d740d6f2-af42-5bc2-ad8e-fd26592a64e2
watermark
setNameAdventures in the Forgotten Realms Promos

Identifiers

id64118
cardKingdomEtchedId
cardKingdomFoilId248758
cardKingdomId
cardsphereFoilId79622
cardsphereId
deckboxId59861
mcmId574620
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id93312e91-ed72-5a5c-8395-4f92e94472d1
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId26ada0c7-c45e-4db4-8827-3074d41e5d81
scryfallIllustrationIdd60513a7-3651-46ac-bfac-bb891deb117f
scryfallOracleId91df4cf5-d7ec-4fcd-87ed-e075ef6ceba9
tcgplayerEtchedProductId
tcgplayerProductId247214
uuiddb3d5961-019e-57c6-b9ac-c64ed0fabca5

Legalities

id64118
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuiddb3d5961-019e-57c6-b9ac-c64ed0fabca5
vintageLegal

Purchase URLs

id64118
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/dfb08880f4036a0e
cardmarket
tcgplayerhttps://mtgjson.com/links/4b5e7aa6b3500ced
tcgplayerEtched
uuiddb3d5961-019e-57c6-b9ac-c64ed0fabca5

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
2021-07-23An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
2021-07-23Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
2021-07-23Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
2021-07-23Like all results tables, the one on The Deck of Many Things cares about the result of the die roll after any adjustments, such as subtracting the number of cards in your hand. This means it's usually not possible to get a result of 20 unless you have no cards in hand.
2021-07-23Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.
2021-07-23Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
2021-07-23Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.
2021-07-23The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
2021-07-23Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
2021-07-23While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

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