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The First Eruption PDOM

Other printings of "The First Eruption": DOM #122 PDOM #122s

Card

id65951
artistSteven Belledin
artistIdsf07d73b9-52a0-4fe5-858b-61f7b42174a5
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank20817
edhrecSaltiness0.1
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameThe First Eruption
number122s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsDOM, PDOM
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePDOM
side
signature
sourceProducts{'foil': ['6c4d5c36-dd3b-5398-a892-47dc30e317d4']}
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga deals 1 damage to each creature without flying.
II — Add {R}{R}.
III — Sacrifice a Mountain. If you do, this Saga deals 3 damage to each creature.
toughness
typeEnchantment — Saga
typesEnchantment
uuidd14af126-70ee-5b59-9dea-3a09f3f590d6
variations
watermark
setNameDominaria Promos

Identifiers

id65951
cardKingdomEtchedId
cardKingdomFoilId218443
cardKingdomId
cardsphereFoilId54799
cardsphereId
deckboxId38706
mcmId355704
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1e6e9a70-6a3a-5e42-9c0e-be793630a265
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3c3b0d9d-843b-4eae-861e-554b13f6807e
scryfallIllustrationIdabd0cfa4-4714-4079-8de3-7b12f915c4ef
scryfallOracleIddf7a3868-4f03-452c-8307-1493977d42ef
tcgplayerEtchedProductId
tcgplayerProductId165601
uuidd14af126-70ee-5b59-9dea-3a09f3f590d6

Legalities

id65951
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidd14af126-70ee-5b59-9dea-3a09f3f590d6
vintageLegal

Purchase URLs

id65951
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/ce6566a99607ccfd
cardmarket
tcgplayerhttps://mtgjson.com/links/46c40f2393f01834
tcgplayerEtched
uuidd14af126-70ee-5b59-9dea-3a09f3f590d6

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-04-27While resolving The First Eruption's final chapter ability, you must sacrifice one Mountain if able. You can't sacrifice multiple Mountains to deal more damage.
2018-04-27A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
2018-04-27As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
2018-04-27Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
2018-04-27If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.
2018-04-27If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2018-04-27Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2018-04-27Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

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