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The Mirari Conjecture PDOM

Other printings of "The Mirari Conjecture": PLST #DOM-57 DOM #57 PDOM #57s

Card

id65927
artistJames Arnold
artistIds5326dc6a-f210-496d-9293-836185819805
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank10829
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsaga
leadershipSkills
life
loyalty
manaCost{4}{U}
manaValue5
nameThe Mirari Conjecture
number57s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsDOM, PDOM, PLST
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePDOM
side
signature
sourceProducts{'foil': ['6c4d5c36-dd3b-5398-a892-47dc30e317d4']}
subsets
subtypesSaga
supertypes
text(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return target instant card from your graveyard to your hand.
II — Return target sorcery card from your graveyard to your hand.
III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
toughness
typeEnchantment — Saga
typesEnchantment
uuid6068026e-a782-55f5-904e-54ff9ffe8fcd
variations
watermark
setNameDominaria Promos

Identifiers

id65927
cardKingdomEtchedId
cardKingdomFoilId218440
cardKingdomId
cardsphereFoilId54801
cardsphereId
deckboxId38730
mcmId355692
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id05a90490-7a09-5a08-a97f-b5398e4033b3
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7b5037df-c089-4dcd-ae40-cc10a0c0fbaa
scryfallIllustrationIdbe099eea-cb0f-4223-89be-f10f683adaf9
scryfallOracleId56528234-46c0-4fba-972a-0c8011996f8d
tcgplayerEtchedProductId
tcgplayerProductId165603
uuid6068026e-a782-55f5-904e-54ff9ffe8fcd

Legalities

id65927
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid6068026e-a782-55f5-904e-54ff9ffe8fcd
vintageLegal

Purchase URLs

id65927
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5ce7f6ab21829cd9
cardmarket
tcgplayerhttps://mtgjson.com/links/1dd14d2ede5a1f21
tcgplayerEtched
uuid6068026e-a782-55f5-904e-54ff9ffe8fcd

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-04-27A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
2018-04-27As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
2018-04-27Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
2018-04-27If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.
2018-04-27If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2018-04-27If the spell has damage divided as it was cast (like Fight with Fire does when kicked), the division can’t be changed (although the targets receiving that damage still can).
2018-04-27If the spell that’s copied has an X whose value was determined as it was cast (like Jaya’s Immolating Inferno does), the copy will have the same value of X.
2018-04-27If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.
2018-04-27Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2018-04-27Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
2018-04-27The Mirari Conjecture’s final chapter ability copies any instant or sorcery spell you cast, not just those with targets.
2018-04-27The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
2018-04-27The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.
2018-04-27The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

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