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The Pandorica WHO

Other printings of "The Pandorica": WHO #25 WHO #343 WHO #630 WHO #934

Card

id102706
artistCraig J Spearing
artistIdsb0f15e74-0dd6-4156-959e-c5e30c5cdc52
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank10847
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameThe Pandorica
number630
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsWHO
promoTypessurgefoil, boosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeWHO
side
signature
sourceProducts{'foil': ['c3727661-aaa8-5fc8-985e-93b619c3ef05']}
subsets
subtypes
supertypesLegendary
textYou may choose not to untap The Pandorica during your untap step.
{1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.
toughness
typeLegendary Artifact
typesArtifact
uuidb5299c80-b455-500f-82fa-16623d800059
variations5f9a321d-cce3-534e-86bd-3378eec528e0, 0699b22e-8175-51b9-80d7-d4ece2f77fb2, a5788234-60a8-5196-87d7-a79e19e3a363
watermark
setNameDoctor Who

Identifiers

id102706
cardKingdomEtchedId
cardKingdomFoilId284317
cardKingdomId
cardsphereFoilId109480
cardsphereId
deckboxId83680
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf37cfa40-ecb6-5d30-bdda-21b102fcc3da
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5ecb2f79-5e9a-4c38-950e-57be6dfe79d9
scryfallIllustrationId2026f821-9164-4da7-9505-2d7894c5e870
scryfallOracleId94d5c904-6504-4df2-b242-daf88a988475
tcgplayerEtchedProductId
tcgplayerProductId519226
uuidb5299c80-b455-500f-82fa-16623d800059

Legalities

id102706
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidb5299c80-b455-500f-82fa-16623d800059
vintageLegal

Purchase URLs

id102706
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e27eb40fa88f510d
cardmarket
tcgplayerhttps://mtgjson.com/links/d23049d49d40474c
tcgplayerEtched
uuidb5299c80-b455-500f-82fa-16623d800059

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-10-13Abilities that trigger when a creature becomes tapped won't trigger when a creature phases in tapped. (This might happen if the creature in question has one or more stun counters on it.)
2023-10-13Any continuous effects with a "for as long as" duration ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.
2023-10-13Any one-shot effects that are waiting "until [this] leaves the battlefield," won't happen when a permanent phases out.
2023-10-13Choices made for permanents as they entered the battlefield are remembered when they phase in.
2023-10-13Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.
2023-10-13Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
2023-10-13While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.

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